From 4c705a6fba590514bc3fab2a324c24fddc30cac6 Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Tue, 30 Mar 2021 14:49:26 +0300 Subject: [PATCH] Refactor adding and compiling shader stages in Program SPIR-V stages don't need to be compiled so it makes more sense to compile when adding stages from GLSL. --- source/core/program.cpp | 87 ++++++++++++++++++++++------------------- source/core/program.h | 8 +++- 2 files changed, 54 insertions(+), 41 deletions(-) diff --git a/source/core/program.cpp b/source/core/program.cpp index 7fff5859..6cad69c4 100644 --- a/source/core/program.cpp +++ b/source/core/program.cpp @@ -73,11 +73,28 @@ void Program::init() Program::~Program() { - for(vector::iterator i=shader_ids.begin(); i!=shader_ids.end(); ++i) + for(vector::iterator i=stage_ids.begin(); i!=stage_ids.end(); ++i) glDeleteShader(*i); glDeleteProgram(id); } +unsigned Program::add_stage(GLenum type) +{ + switch(type) + { + case GL_VERTEX_SHADER: { static Require _req(ARB_vertex_shader); } break; + case GL_GEOMETRY_SHADER: { static Require _req(ARB_geometry_shader4); } break; + case GL_FRAGMENT_SHADER: { static Require _req(ARB_fragment_shader); } break; + default: throw invalid_argument("Program::add_stage"); + } + + unsigned stage_id = glCreateShader(type); + stage_ids.push_back(stage_id); + glAttachShader(id, stage_id); + + return stage_id; +} + void Program::add_stages(const Module &mod, const map &spec_values) { module = &mod; @@ -95,29 +112,15 @@ void Program::add_stages(const Module &mod, const map &spec_values) vector stages = compiler.get_stages(); for(vector::const_iterator i=stages.begin(); i!=stages.end(); ++i) { - GLenum type; + unsigned stage_id = 0; switch(*i) { - case SL::Stage::VERTEX: - { static Require _req(ARB_vertex_shader); } - type = GL_VERTEX_SHADER; - break; - case SL::Stage::GEOMETRY: - { static Require _req(ARB_geometry_shader4); } - type = GL_GEOMETRY_SHADER; - break; - case SL::Stage::FRAGMENT: - { static Require _req(ARB_fragment_shader); } - type = GL_FRAGMENT_SHADER; - break; - default: - throw invalid_operation("Program::add_stages"); + case SL::Stage::VERTEX: stage_id = add_stage(GL_VERTEX_SHADER); break; + case SL::Stage::GEOMETRY: stage_id = add_stage(GL_GEOMETRY_SHADER); break; + case SL::Stage::FRAGMENT: stage_id = add_stage(GL_FRAGMENT_SHADER); break; + default: throw invalid_operation("Program::add_glsl_stages"); } - unsigned stage_id = glCreateShader(type); - shader_ids.push_back(stage_id); - glAttachShader(id, stage_id); - string stage_src = compiler.get_stage_glsl(*i); const char *src_ptr = stage_src.data(); int src_len = stage_src.size(); @@ -136,9 +139,31 @@ void Program::add_stages(const Module &mod, const map &spec_values) for(map::const_iterator j=frag_outs.begin(); j!=frag_outs.end(); ++j) glBindFragDataLocation(id, j->second, j->first.c_str()); } + + compile_stage(stage_id); } } +void Program::compile_stage(unsigned stage_id) +{ + glCompileShader(stage_id); + bool compiled = get_shader_i(stage_id, GL_COMPILE_STATUS); + + GLsizei info_log_len = get_shader_i(stage_id, GL_INFO_LOG_LENGTH); + string info_log(info_log_len+1, 0); + glGetShaderInfoLog(stage_id, info_log_len+1, &info_log_len, &info_log[0]); + info_log.erase(info_log_len); + if(module) + info_log = module->get_source_map().translate_errors(info_log); + + if(!compiled) + throw compile_error(info_log); +#ifdef DEBUG + if(!info_log.empty()) + IO::print("Shader compile info log:\n%s", info_log); +#endif +} + #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wdeprecated-declarations" void Program::attach_shader(Shader &shader) @@ -146,7 +171,8 @@ void Program::attach_shader(Shader &shader) unsigned shader_id = shader.steal_id(); if(!shader_id) throw invalid_argument("Program::attach_shader"); - shader_ids.push_back(shader_id); + stage_ids.push_back(shader_id); + compile_stage(shader_id); } void Program::attach_shader_owned(Shader *shader) @@ -185,25 +211,6 @@ void Program::bind_fragment_data(unsigned index, const string &name) void Program::link() { - for(vector::const_iterator i=shader_ids.begin(); i!=shader_ids.end(); ++i) - { - glCompileShader(*i); - bool compiled = get_shader_i(*i, GL_COMPILE_STATUS); - - GLsizei info_log_len = get_shader_i(*i, GL_INFO_LOG_LENGTH); - string info_log(info_log_len+1, 0); - glGetShaderInfoLog(*i, info_log_len+1, &info_log_len, &info_log[0]); - info_log.erase(info_log_len); - info_log = module->get_source_map().translate_errors(info_log); - - if(!compiled) - throw compile_error(info_log); -#ifdef DEBUG - if(!info_log.empty()) - IO::print("Shader compile info log:\n%s", info_log); -#endif - } - uniforms.clear(); glLinkProgram(id); diff --git a/source/core/program.h b/source/core/program.h index f318c606..7038468b 100644 --- a/source/core/program.h +++ b/source/core/program.h @@ -92,7 +92,7 @@ public: private: unsigned id; - std::vector shader_ids; + std::vector stage_ids; const Module *module; bool linked; UniformBlockMap uniform_blocks; @@ -118,8 +118,14 @@ private: public: virtual ~Program(); +private: + unsigned add_stage(GLenum); +public: void add_stages(const Module &, const std::map & = std::map()); +private: + void compile_stage(unsigned); +public: DEPRECATED void attach_shader(Shader &shader); DEPRECATED void attach_shader_owned(Shader *shader); DEPRECATED void detach_shader(Shader &shader); -- 2.43.0