From 460e530b259f2b372f52be9600ca2bc9149cc612 Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Sat, 13 Nov 2021 17:10:11 +0200 Subject: [PATCH] Make WindowView override the parameterless render function This works better with the new begin/end sequence of Renderer. --- source/backends/opengl/windowview_backend.cpp | 4 ++-- source/backends/opengl/windowview_backend.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/source/backends/opengl/windowview_backend.cpp b/source/backends/opengl/windowview_backend.cpp index b388911e..90a218ef 100644 --- a/source/backends/opengl/windowview_backend.cpp +++ b/source/backends/opengl/windowview_backend.cpp @@ -5,9 +5,9 @@ namespace Msp { namespace GL { -void OpenGLWindowView::render(Renderer &renderer) +void OpenGLWindowView::render() { - View::render(renderer); + View::render(); Device &device = static_cast(this)->device; device.get_context().swap_buffers(); } diff --git a/source/backends/opengl/windowview_backend.h b/source/backends/opengl/windowview_backend.h index c21dee00..da9921c3 100644 --- a/source/backends/opengl/windowview_backend.h +++ b/source/backends/opengl/windowview_backend.h @@ -14,7 +14,7 @@ protected: OpenGLWindowView() = default; - virtual void render(Renderer &); + virtual void render(); virtual const Framebuffer &get_target() const { return sys_framebuf; } void resize_framebuffer(unsigned, unsigned); -- 2.43.0