From 3657f20f4d1ce6f998bea46144cea52317cff1d9 Mon Sep 17 00:00:00 2001 From: Mikko Rasa Date: Mon, 8 Dec 2014 01:17:15 +0200 Subject: [PATCH] Support defining and exporting object LoDs in Blender --- blender/io_mspgl/__init__.py | 3 + blender/io_mspgl/export_object.py | 92 ++++++++++++++++++++++++------- blender/io_mspgl/properties.py | 5 ++ 3 files changed, 79 insertions(+), 21 deletions(-) diff --git a/blender/io_mspgl/__init__.py b/blender/io_mspgl/__init__.py index b1bb2f0d..2c9d8f72 100644 --- a/blender/io_mspgl/__init__.py +++ b/blender/io_mspgl/__init__.py @@ -111,6 +111,8 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False) shared_tech = bpy.props.BoolProperty(name="Shared technique", description="Use material name for technique file to enable sharing", default=True) + export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True) + def create_exporter(self): from .export_object import ObjectExporter return ObjectExporter() @@ -120,6 +122,7 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase): col = self.general_col col.prop(self, "external_tech") + col.prop(self, "export_lods") col = self.texturing_col col.prop(self, "textures") diff --git a/blender/io_mspgl/export_object.py b/blender/io_mspgl/export_object.py index 09703e58..b910add1 100644 --- a/blender/io_mspgl/export_object.py +++ b/blender/io_mspgl/export_object.py @@ -13,6 +13,13 @@ def image_name(i): else: return i.name +def external_name(out_file, ext, index): + path, base = os.path.split(out_file.filename) + base = os.path.splitext(base)[0] + if index>0: + base += "_lod{}".format(index) + return path, base+ext + class ObjectExporter: def __init__(self): @@ -23,6 +30,7 @@ class ObjectExporter: self.separate_tech = False self.external_tech = True self.shared_tech = True + self.export_lods = True def export(self, context, out_file, objs=None, progress=None): if objs is None: @@ -30,35 +38,80 @@ class ObjectExporter: else: obj = objs[0] + lods = [obj] + for c in obj.children: + if c.lod_for_parent: + if c.lod_index>=len(lods): + lods += [None]*(c.lod_index+1-len(lods)) + lods[c.lod_index] = c + from .outfile import open_output out_file = open_output(out_file) - path, base = os.path.split(out_file.filename) + prev_mesh = None + prev_tech = (None, None) + for i, l in enumerate(lods): + if i>0: + out_file.begin("level_of_detail", i) + objs = [l] + + same_mesh = (l.data.name==prev_mesh) + if i==0 or not same_mesh: + mesh = self.export_object_mesh(context, out_file, i, objs, progress) + prev_mesh = l.data.name + + same_tech = True + mat = None + if l.material_slots and l.material_slots[0].material: + mat = l.material_slots[0].material.name + if mat!=prev_tech[1]: + same_tech = False + if self.external_tech and l.technique!=prev_tech[0]: + same_tech = False + if i==0 or not same_tech: + self.export_object_technique(l, mesh, out_file, i) + prev_tech = (l.technique, mat) + + if i>0: + out_file.end() + + def export_object_mesh(self, context, out_file, lod_index, objs, progress): from .export_mesh import MeshExporter mesh_export = MeshExporter() for k, v in self.__dict__.items(): setattr(mesh_export, k, v) if self.separate_mesh: - base, ext = os.path.splitext(base) - mesh_out = open_output(os.path.join(path, base+".mesh")) + from .outfile import open_output + path, name = external_name(out_file, ".mesh", lod_index) + mesh_out = open_output(os.path.join(path, name)) mesh = mesh_export.export(context, mesh_out, objs, progress) - out_file.write("mesh", '"{}.mesh"'.format(base)) + out_file.write("mesh", '"{}"'.format(name)) else: out_file.begin("mesh") mesh = mesh_export.export(context, out_file, objs, progress) out_file.end() + return mesh + + def export_object_technique(self, obj, mesh, out_file, lod_index): if self.srgb_colors: self.colormap = linear_to_srgb else: self.colormap = lambda x: x + material = None + if obj.material_slots: + material = obj.material_slots[0].material + + from .outfile import open_output + path, name = external_name(out_file, ".tech", lod_index) + if self.external_tech and obj.technique: - if obj.inherit_tech and (obj.override_material or mesh.materials[0].texture_slots): + if obj.inherit_tech and material and (obj.override_material or material.texture_slots): out_file.begin("technique") out_file.begin("inherit", '"{}"'.format(obj.technique)) - for slot in mesh.materials[0].texture_slots: + for slot in material.texture_slots: if slot and slot.texture.type=="IMAGE": name = image_name(slot.texture.image) if slot.use_map_color_diffuse: @@ -66,31 +119,28 @@ class ObjectExporter: elif slot.use_map_normal: out_file.write("texture", '"normal_map"', '"{}"'.format(name)) if obj.override_material: - mat_name = mesh.materials[0].name+".mat" + mat_name = material.name+".mat" mat_out = open_output(os.path.join(path, mat_name)) - self.export_material(mesh.materials[0], mat_out) + self.export_material(material, mat_out) out_file.write("material", '""', '"{}"'.format(mat_name)) out_file.end() out_file.end() else: out_file.write("technique", '"{}"'.format(obj.technique)) elif self.separate_tech: - if self.shared_tech and mesh.materials: - tech_name = mesh.materials[0].name+".tech" - else: - base, ext = os.path.splitext(base) - tech_name = base+".tech" - tech_out = open_output(os.path.join(path, tech_name)) - self.export_technique(mesh, tech_out) - out_file.write("technique", '"{}"'.format(tech_name)) + if self.shared_tech and material: + name = material.name+".tech" + tech_out = open_output(os.path.join(path, name)) + self.export_technique_definition(material, mesh, tech_out) + out_file.write("technique", '"{}"'.format(name)) else: out_file.begin("technique") - self.export_technique(mesh, out_file) + self.export_technique_definition(material, mesh, out_file) out_file.end() - def export_technique(self, mesh, out_file): + def export_technique_definition(self, material, mesh, out_file): out_file.begin("pass", '""') - if mesh.materials: + if material: cm = self.colormap if self.material_tex: @@ -116,11 +166,11 @@ class ObjectExporter: out_file.end() else: out_file.begin("material") - self.export_material(mesh.materials[0], out_file) + self.export_material(material, out_file) out_file.end() if self.textures!="NONE": - for slot in mesh.materials[0].texture_slots: + for slot in material.texture_slots: if not slot: continue diff --git a/blender/io_mspgl/properties.py b/blender/io_mspgl/properties.py index 9d0d666a..30aed9a9 100644 --- a/blender/io_mspgl/properties.py +++ b/blender/io_mspgl/properties.py @@ -15,9 +15,14 @@ class MspGLProperties(bpy.types.Panel): if obj.inherit_tech: self.layout.prop(obj, "override_material"); self.layout.prop(obj, "compound"); + self.layout.prop(obj, "lod_for_parent") + if obj.lod_for_parent: + self.layout.prop(obj, "lod_index") def register_properties(): bpy.types.Object.technique = bpy.props.StringProperty(name="Technique", description="Name of the technique to use for rendering") bpy.types.Object.inherit_tech = bpy.props.BoolProperty(name="Inherit technique", description="Inherit from the technique to customize textures") bpy.types.Object.override_material = bpy.props.BoolProperty(name="Override material", description="Override material in the inherited texture as well", default=True) bpy.types.Object.compound = bpy.props.BoolProperty(name="Compound with parent", description="Join this object to its parent when exporting") + bpy.types.Object.lod_for_parent = bpy.props.BoolProperty(name="LoD for parent", description="This object is a level of detail for its parent") + bpy.types.Object.lod_index = bpy.props.IntProperty(name="LoD index", description="Index of the level of detail", min=1, default=1) -- 2.43.0