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Allow creating sequences without size
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2021-09-25 Mikko RasaAllow creating sequences without size
2021-09-24 Mikko RasaRemove the View and Framebuffer constructors from Sequence
2021-09-19 Mikko RasaQuery the attachments of the default framebuffer
2021-09-19 Mikko RasaCheck supported attachment formats in Framebuffer:...
2021-09-19 Mikko RasaRemove the FramebufferStatus enum
2021-09-19 Mikko RasaInitialize Texture's format to an invalid value
2021-09-18 Mikko RasaUse friend declarations to access OpenGL IDs of objects
2021-09-18 Mikko RasaAdd missing Require to Commands::resolve_multisample
2021-09-18 Mikko RasaMake the sampler-related enums independent of OpenGL...
2021-09-18 Mikko RasaMake the TextureCubeFace enum independent of OpenGL...
2021-09-18 Mikko RasaMark constant data as const
2021-09-18 Mikko RasaOnly enable seamless cube map once
2021-09-18 Mikko RasaRemove the separate allocation step from textures and...
2021-09-18 Mikko RasaRemove remaining deprecated things from the core classes
2021-09-18 Mikko RasaRemove unnecessary std:: qualifiers
2021-09-18 Mikko RasaSpecify underlying type for format descriptor enums
2021-09-18 Mikko RasaUse standard fixed-size integer types
2021-09-17 Mikko RasaFix an apparent logic bug in ProgramData
2021-09-17 Mikko RasaImprove exceptions in armature lookups
2021-09-17 Mikko RasaPrefer more compact containers
2021-09-17 Mikko RasaUse C++11 features with containers
2021-09-17 Mikko RasaChange ManagedResource::load_priority to int
2021-09-16 Mikko RasaRemove automatic mipmap generation from the public...
2021-09-16 Mikko RasaUse a scratch binding to modify textures and buffers
2021-09-16 Mikko RasaRemove some obsolete things
2021-09-15 Mikko RasaChange the vertex group attribute to be an integer...
2021-09-15 Mikko RasaAdd support for integer vertex attributes
2021-09-15 Mikko RasaNudge the FrameFormat floating-point flag one bit to...
2021-09-15 Mikko RasaMake VertexFormat capable of storing type information
2021-09-15 Mikko RasaRemove deprecated things related to vertex formats...
2021-09-15 Mikko RasaExplicitly specify the target format of Sequence
2021-09-14 Mikko RasaFix a logic error in Sequence
2021-09-14 Mikko RasaFix valgrind warnings
2021-09-14 Mikko RasaRemove obsolete stuff from Sequence
2021-09-13 Mikko RasaSimplify pipeline state management
2021-09-13 Mikko RasaRemove deprecated constructors from effects
2021-09-13 Mikko RasaTweak the comma operator between VertexAttribute and...
2021-09-13 Mikko RasaConsider all attachments when determining Framebuffer...
2021-09-13 Mikko RasaTweak some texture allocation checks
2021-09-13 Mikko RasaFix a bug in Renderer::resolve_multisample
2021-09-13 Mikko RasaRedesign framebuffer attachment management
2021-09-13 Mikko RasaRemove RenderBuffer and always use textures as framebuf...
2021-09-11 Mikko RasaFix incorrect render target buffer names
2021-09-11 Mikko RasaRework PixelComponents and PixelFormat to use custom...
2021-09-11 Mikko RasaDisconnect the PrimitiveType enum from OpenGL constants
2021-09-11 Mikko RasaCreate a class for issuing drawing commands
2021-09-05 Mikko RasaRemove outdated includes
2021-09-05 Mikko RasaStore index type in VertexSetup
2021-09-05 Mikko RasaUse the same index type for all of a Mesh's batches
2021-08-28 Mikko RasaMiscellaneous cleanup
2021-08-28 Mikko RasaRemove the Bindable class
2021-08-28 Mikko RasaRemove the PixelStore class
2021-08-27 Mikko RasaRemove public binding APIs from Renderbuffer and Clipping
2021-08-27 Mikko RasaConvert framebuffers and related functionality to new...
2021-08-18 Mikko RasaRedesign depth and stencil test and blend state management
2021-08-18 Mikko RasaDecouple the Predicate enum from OpenGL constants
2021-08-18 Mikko RasaSome fixes to applying pipeline state
2021-08-18 Mikko RasaAdd a helper function to set variables and flags in...
2021-08-17 Mikko RasaRefactor winding-based culling
2021-08-16 Mikko RasaRewrite state management
2021-08-13 Mikko RasaAllow materials to return per-texture samplers
2021-08-13 Mikko RasaRefactor get_level_size in various texture classes
2021-08-12 Mikko RasaUse DSA for TextureCube if available
2021-08-12 Mikko RasaRemove some deprecated stuff that's getting in the way
2021-08-12 Mikko RasaRemove default sampler from Texture
2021-08-12 Mikko RasaRemove the notion of default binding point from Buffer
2021-08-11 Mikko RasaAlways use ARB_map_buffer_range for mapping buffers
2021-08-09 Mikko RasaHandle all shader data in Renderer through the generic...
2021-08-09 Mikko RasaStore implementation limits in a central struct
2021-08-08 Mikko RasaDeprecate external access to Renderer::flush_shader_data
2021-08-07 Mikko RasaDeprecated setting Material or Lighting on Renderer
2021-08-04 Mikko RasaOnly allow VertexArray's format to be set once
2021-05-13 Mikko RasaClear VertexSetup state when a Mesh is unloaded
2021-05-13 Mikko RasaAlways assume Technique has shaders
2021-05-09 Mikko RasaRemove the Renderer-less render function from PostProcessor
2021-05-09 Mikko RasaAdd debug name capability to more classes
2021-05-09 Mikko RasaAdd inline data items to the collection
2021-05-09 Mikko RasaAdd OccludedScene to the registered scene types
2021-05-09 Mikko RasaDeprecate the old skylight properties in Lighting
2021-05-09 Mikko RasaFix the name of the PBR fresnel lookup texture
2021-05-09 Mikko RasaIncrease ambient occlusion max samples to 128
2021-05-09 Mikko RasaTake ambient occlusion samples only from the forward...
2021-05-09 Mikko RasaUse non-random sequences to initialize ambient occlusio...
2021-05-09 Mikko RasaStore the ambient occlusion rotate lookup texture in...
2021-05-09 Mikko RasaUse correct sampler for the ambient occlusion rotate...
2021-05-09 Mikko RasaFix use of camera matrices in the ambient occlusion...
2021-05-09 Mikko RasaAdd inverse view and projection matrices to camera...
2021-05-09 Mikko RasaUse persistent uniform blocks for Camera, Lighting...
2021-05-08 Mikko RasaChange Clipping to use index-less attaching
2021-05-06 Mikko RasaImplement image-based lighting in PbrMaterial
2021-05-06 Mikko RasaSupport layered framebuffer attachments
2021-05-05 Mikko RasaModify sunlight color based on transmittance of the...
2021-05-05 Mikko RasaSet shadowmap darkness to 1.0 by default
2021-05-05 Mikko RasaImplement ambient lighting in the Cook-Torrance shader
2021-05-04 Mikko RasaMark shaders created by materials as kept
2021-05-04 Mikko RasaAccess builtin resources through a global instance
2021-04-28 Mikko RasaFix brokenness from EnvironmentMap changes
2021-04-28 Mikko RasaMove lighting calculations to world space
2021-04-28 Mikko RasaThe load cache still needs to be pruned after the loop too
2021-04-28 Mikko RasaImplement other texture query functions for GLSL
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