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Allow tagging objects in a scene file for retrieval after loading
[libs/gl.git] / source / resources.cpp
2018-06-20 Mikko RasaAdd default texture anisotropy to Resources
2018-04-22 Mikko RasaPass the file name from Resources to ProgramCompiler
2017-12-21 Mikko RasaAdd a loader to Camera
2017-12-19 Mikko RasaAdd a system for creating Pipelines from loadable templates
2017-12-19 Mikko RasaAdd loaders for Lighting and Light
2017-09-10 Mikko RasaRemove useless namespace prefixes
2016-12-29 Mikko RasaDefault to mipmapped filtering if EXT_framebuffer_objec...
2016-11-19 Mikko RasaMove postprocessor shaders to the builtin shaderlib
2016-11-18 Mikko RasaGenerate the entire shaderlib into a single file
2016-11-15 Mikko RasaAdd a builtin module for standard shaders
2016-11-12 Mikko RasaIntegrate ProgramCompiler with Program and Resources
2016-10-27 Mikko RasaAdd some utility functions for textures
2016-10-27 Mikko RasaImplement 2D array textures
2016-10-27 Mikko RasaImplement loading functionality for texture classes...
2015-09-20 Mikko RasaHonor the srgb conversion flag when loading textures...
2014-12-10 Mikko RasaUse explicit mipmap generation if necessary
2014-09-23 Mikko RasaEnable asynchronous loading of Meshes
2014-08-23 Mikko RasaEnable resource management on Texture2D
2014-08-17 Mikko RasaFoundation for a resource management system
2014-05-08 Mikko RasaPass the sRGB flag when loading a Texture2D from an...
2014-04-29 Mikko RasaSupport linear to sRGB conversion when loading material...
2014-04-20 Mikko RasaAdd a resource collection class