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Use RED format for ambient occlusion render target
[libs/gl.git] / source / renderer.cpp
2019-05-24 Mikko RasaRemember the camera given to Renderer constructor
2018-07-01 Mikko RasaBind textures in the modern way when shaders are used
2018-04-14 Mikko RasaUse different heuristics for applying shader data
2016-12-10 Mikko RasaAlso re-apply standard shader data when the shader...
2016-12-07 Mikko RasaSet a sensible projection matrix when there's no camera
2016-12-05 Mikko RasaRefresh lighting and culling uniforms if the camera...
2016-11-26 Mikko RasaDeprecate Renderer::begin() and remove the already...
2016-11-26 Mikko RasaMake the camera part of changeable Renderer state
2016-11-26 Mikko RasaSet the appropriate flags on Renderer state changes
2016-11-19 Mikko RasaEliminate the separate matrix stack in Renderer
2016-10-26 Mikko RasaGive the LIGHTING and CLIPPING flags a LEGACY prefix
2016-10-26 Mikko RasaTrack whether implicit shader data needs to be re-applied
2016-08-14 Mikko RasaUnbind Clipping in Renderer::end
2016-08-13 Mikko RasaBinding fixes for Clipping when mixing legacy and moder...
2016-08-12 Mikko RasaHandle clipping in Pipeline and Renderer
2014-11-13 Mikko RasaAdd a new transform API to Renderer.
2014-11-13 Mikko RasaAdapt to the new vector/matrix slicing API in mspmath
2014-11-01 Mikko RasaRemove separate element_buffer from Renderer, get it...
2014-11-01 Mikko RasaAdd begin() method to make Renderer reusable
2014-10-30 Mikko RasaState management improvements in Renderer
2014-10-30 Mikko RasaRoll the various changed flags into a single mask
2014-10-21 Mikko RasaClear matrices_loaded flag after resetting matrices
2014-10-19 Mikko RasaDeprecate Renderer::escape() and replace it with end()
2014-10-15 Mikko RasaDelay loading matrices until they are needed
2014-05-08 Mikko RasaDon't store ProgramData in Lighting
2013-12-19 Mikko RasaAutomatically determine texture units for effects
2013-12-19 Mikko RasaAdd missing initializer
2013-12-16 Mikko RasaIntegrate modern shaders and VAOs with Renderer
2013-11-29 Mikko RasaRemove vertex array tracking from Renderer
2013-11-25 Mikko RasaUnbind Lighting in Renderer destructor
2013-10-02 Mikko RasaAdd a missing initialization
2013-09-09 Mikko RasaAdd a flag to RenderPass to render the back faces of...
2013-09-09 Mikko RasaUse Renderer to bind Lighting
2012-09-03 Mikko RasaRenderer no longer needs to track vertex array changes
2012-08-28 Mikko RasaRoute rendering calls through Renderer and add an exclu...
2012-08-28 Mikko RasaFix an uninitialized variable
2012-08-28 Mikko RasaMore efficient stack management
2012-08-28 Mikko RasaTweak the shader functions in Renderer
2012-08-21 Mikko RasaAvoid re-applying shader data unnecessarily
2011-09-06 Mikko RasaRework exceptions
2011-09-06 Mikko RasaDrop Id tags and copyright notices from files
2011-01-15 Mikko RasaMove winding test to Renderer::State
2011-01-14 Mikko RasaAdd WindingTest and support for it in Mesh and Renderer
2011-01-11 Mikko RasaBetter tracking of Renderer matrix changes
2011-01-10 Mikko RasaAdd a rendering supervisor class