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Copy the material slot of RenderPass
[libs/gl.git] / source / programbuilder.h
2016-10-16 Mikko RasaAdd a geometry flag to ProgramBuilder
2016-09-11 Mikko RasaConsistently use the same spelling for diffuse_map...
2016-08-22 Mikko RasaSupport custom functions in ProgramBuilder
2016-08-12 Mikko RasaSupport user clip planes in generated shaders
2015-11-18 Mikko RasaSupport fog in lighting and shaders
2014-11-11 Mikko RasaEliminate conflicts with Windows headers
2014-10-20 Mikko RasaImprove documentation for a number of classes
2014-10-19 Mikko RasaThe GLSL texture function returns a float for shadow...
2014-10-19 Mikko RasaUse texture() instead of texture2D() in non-legacy...
2014-09-26 Mikko RasaUse uniform blocks in generated shaders if supported
2014-09-26 Mikko RasaEmit separate declarations for struct types
2014-07-13 Mikko RasaSupport hemispherical skylight in ProgramBuilder
2014-05-16 Mikko RasaImprove interface documentation a bit
2014-05-16 Mikko RasaAdd support for array and multiple lights in generated...
2014-05-15 Mikko RasaGeneralize shader interface handling
2014-05-15 Mikko RasaRefactor certain variable operations into functions
2014-05-13 Mikko RasaInline variables which are simple aliases, even if...
2013-12-23 Mikko RasaMore flexible system for customizing generated shaders
2013-12-16 Mikko RasaThe Scope enum has no need to be public
2013-12-16 Mikko RasaSupport generating modern, GLSL 1.30+ shaders with...
2012-09-11 Mikko RasaMake it possible to customize texture sampling in stand...
2012-08-30 Mikko RasaShader optimization
2012-08-29 Mikko RasaEntirely new system for building standard shaders