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2022-10-05 Mikko RasaSet a default value for the tint property in PbrMaterial
2022-10-05 Mikko RasaImplement a splat material type
2022-10-05 Mikko RasaRearrange some things in the shader library
2022-09-25 Mikko RasaRecreate ProgramData buffer when needed even if no...
2022-09-25 Mikko RasaAdd a tint property for PBR materials
2022-04-23 Mikko RasaAdd support for alpha to coverage
2022-03-17 Mikko RasaMostly cosmetic changes
2022-03-17 Mikko RasaAdd instancing support to standard shaders and RenderMethod
2022-03-14 Mikko RasaSome tweaks to vector component handling
2022-03-11 Mikko RasaRefactor face cull settings in Blender
2022-03-11 Mikko RasaImplement alpha cutoff for materials
2022-02-28 Mikko RasaMove ProgramData to materials
2021-11-17 Mikko RasaUse emplace_back when a new object is being constructed
2021-11-17 Mikko RasaUpdate usage of hash functions
2021-11-14 Mikko RasaReplace ProgramData copy constructor with a more explic...
2021-11-12 Mikko RasaRequire explicit begin() and end() calls in Renderer
2021-11-07 Mikko RasaChange max_lights to a fixed constant
2021-10-30 Mikko RasaAdd missing implementation of RenderMethod::set_image_b...
2021-10-30 Mikko RasaImprove material handling in RenderMethod
2021-10-30 Mikko RasaUpdate and improve documentation
2021-10-16 Mikko RasaMove blend state from Sequence::Step to RenderMethod
2021-10-09 Mikko RasaChange various generated texture names to use the unifi...
2021-10-09 Mikko RasaAdd attenuation calculations and related export code...
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-09 Mikko RasaMake Light's constructor protected and add a virtual...
2021-10-06 Mikko RasaFix loading of inline materials and lights
2021-10-06 Mikko RasaSplit the Light class into subclasses by light type
2021-10-05 Mikko RasaUse DynamicObjectLoader for Material and Scene generic...
2021-10-05 Mikko RasaRemove collection-less constructor overloads from most...
2021-10-04 Mikko RasaUnify the loader wrappers for Material and Scene
2021-10-04 Mikko RasaRefactor ShadowMap to support multiple lights
2021-10-03 Mikko RasaSupport multiple lights in a single pass
2021-10-02 Mikko RasaRename RenderPass to RenderMethod
2021-10-02 Mikko RasaRemove deprecated interfaces from material and lighting...
2021-10-01 Mikko RasaSome more cleanup of includes and forward declarations
2021-10-01 Mikko RasaMove all OpenGL-specific code to a separate directory
2021-09-28 Mikko RasaEliminate the polymorphic Uniform class hierarchy
2021-09-28 Mikko RasaRemove the deprecated texunit-based texture assignments...
2021-09-26 Mikko RasaSplit reflection data from Program to a separate struct
2021-09-26 Mikko RasaRemove the misc.h header
2021-09-18 Mikko RasaRemove remaining deprecated things from the core classes
2021-09-18 Mikko RasaRemove unnecessary std:: qualifiers
2021-09-17 Mikko RasaUse C++11 features with containers
2021-09-13 Mikko RasaRedesign framebuffer attachment management
2021-08-27 Mikko RasaConvert framebuffers and related functionality to new...
2021-08-17 Mikko RasaRefactor winding-based culling
2021-08-13 Mikko RasaAllow materials to return per-texture samplers
2021-08-12 Mikko RasaRemove some deprecated stuff that's getting in the way
2021-08-07 Mikko RasaDeprecated setting Material or Lighting on Renderer
2021-05-13 Mikko RasaAlways assume Technique has shaders
2021-05-09 Mikko RasaAdd inline data items to the collection
2021-05-09 Mikko RasaDeprecate the old skylight properties in Lighting
2021-05-09 Mikko RasaFix the name of the PBR fresnel lookup texture
2021-05-09 Mikko RasaUse persistent uniform blocks for Camera, Lighting...
2021-05-06 Mikko RasaImplement image-based lighting in PbrMaterial
2021-05-05 Mikko RasaModify sunlight color based on transmittance of the...
2021-05-05 Mikko RasaImplement ambient lighting in the Cook-Torrance shader
2021-05-04 Mikko RasaMark shaders created by materials as kept
2021-05-04 Mikko RasaAccess builtin resources through a global instance
2021-04-28 Mikko RasaMove lighting calculations to world space
2021-04-25 Mikko RasaSet OpenGL debug labels on various objects loaded from...
2021-04-24 Mikko RasaRedesign Light to only have a single color
2021-04-19 Mikko RasaAdd missing implementation of RenderPass::set_back_faces
2021-04-19 Mikko RasaMove the receive_shadows flag to RenderPass
2021-04-19 Mikko RasaRearrange material-related state management in RenderPass
2021-04-19 Mikko RasaDisallow loading uniforms without a custom shader
2021-04-18 Mikko RasaConvert Technique and RenderPass loaders to use shared...
2021-04-17 Mikko RasaMake it possible to have datafiles for individual lights
2021-04-17 Mikko RasaDon't use an index when attaching lights
2021-04-17 Mikko RasaConvert Lighting to use shared actions
2021-04-14 Mikko RasaRename Pipeline to Sequence
2021-04-12 Mikko RasaRearrange type specification in material datafiles
2021-04-12 Mikko RasaMigrate from LoadableTypeRegistry to TypeRegistry
2021-04-11 Mikko RasaOverhaul texture management in rendering classes
2021-04-10 Mikko RasaRemove unnecessary std:: qualifiers from .cpp files
2021-04-10 Mikko RasaUse Tag to identify uniforms in Program and ProgramData
2021-04-10 Mikko RasaPass Tag by value, not by reference
2021-03-21 Mikko RasaAdd a collection parameter to RenderPass::set_material
2021-03-20 Mikko RasaAdjust uniform organization for UnlitMaterial
2021-02-26 Mikko RasaUse specialization constants in the builtin material...
2021-02-21 Mikko RasaImplement an unlit material type
2021-02-21 Mikko RasaSupport addint datafile statements for uniform material...
2021-02-21 Mikko RasaAdd sampler parameter to RenderPass::set_texture
2021-02-21 Mikko RasaRedesign the way shader programs are loaded
2021-02-14 Mikko RasaRearrange soucre files into subdirectories