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Check the flat qualifier from the correct member
[libs/gl.git] / source / glsl / validate.h
2022-09-03 Mikko RasaValidate that compute shaders specify a workgroup size
2022-09-03 Mikko RasaValidate the presence of in/out layout qualifiers for...
2021-11-27 Mikko RasaUnify handling of variables and interface blocks in...
2021-11-11 Mikko RasaImprove layout qualifier handling with some more utilit...
2021-11-10 Mikko RasaAdd basic Vulkan support to the shader compiler
2021-11-07 Mikko RasaDisallow specialization constants in certain contexts
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-04-07 Mikko RasaValidate GLSL flow control
2021-04-07 Mikko RasaCheck that non-constant data is not accessed from const...
2021-04-06 Mikko RasaRequire conditions to be booleans
2021-04-03 Mikko RasaComments and cosmetic cleanups
2021-04-03 Mikko RasaEven more validation for uniform mismatches
2021-04-03 Mikko RasaValidate location overlap and type matching for GLSL...
2021-03-18 Mikko RasaAdd a bunch of validation for declarations in GLSL
2021-03-18 Mikko RasaRename DeclarationValidator to IdentifierValidator
2021-03-12 Mikko RasaImplement the ternary operator in GLSL
2021-03-09 Mikko RasaRequire GLSL functions to be declared before use
2021-03-09 Mikko RasaValidate return types of overloaded functions
2021-03-09 Mikko RasaRecord information of the provoking location of a diagn...
2021-03-09 Mikko RasaValidate member names
2021-03-09 Mikko RasaRecognize swizzles in GLSL
2021-03-08 Mikko RasaTransform interface block contents into structs
2021-03-05 Mikko RasaAssign a result type to all expressions
2021-03-05 Mikko RasaResolve the return types of functions
2021-03-05 Mikko RasaValidate some aspects of type declarations
2021-03-04 Mikko RasaCheck that variable references refer do declared variables
2021-03-04 Mikko RasaGive declaration nodes to all GLSL types.
2021-03-04 Mikko RasaRecord location information in all syntax nodes
2021-03-04 Mikko RasaValidate struct name uniqueness
2021-03-04 Mikko RasaImprove rules for interface blocks
2021-03-04 Mikko RasaAdd basic validation to the GLSL compiler