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Add support for integer vertex attributes
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2021-09-13 Mikko RasaRemove deprecated constructors from effects
2021-09-13 Mikko RasaRedesign framebuffer attachment management
2021-09-13 Mikko RasaRemove RenderBuffer and always use textures as framebuf...
2021-08-27 Mikko RasaConvert framebuffers and related functionality to new...
2021-08-18 Mikko RasaRedesign depth and stencil test and blend state management
2021-08-16 Mikko RasaRewrite state management
2021-05-09 Mikko RasaRemove the Renderer-less render function from PostProcessor
2021-05-09 Mikko RasaAdd debug name capability to more classes
2021-05-09 Mikko RasaIncrease ambient occlusion max samples to 128
2021-05-09 Mikko RasaTake ambient occlusion samples only from the forward...
2021-05-09 Mikko RasaUse non-random sequences to initialize ambient occlusio...
2021-05-09 Mikko RasaStore the ambient occlusion rotate lookup texture in...
2021-05-09 Mikko RasaUse correct sampler for the ambient occlusion rotate...
2021-05-09 Mikko RasaFix use of camera matrices in the ambient occlusion...
2021-05-06 Mikko RasaImplement image-based lighting in PbrMaterial
2021-05-05 Mikko RasaModify sunlight color based on transmittance of the...
2021-05-05 Mikko RasaSet shadowmap darkness to 1.0 by default
2021-05-04 Mikko RasaAccess builtin resources through a global instance
2021-04-28 Mikko RasaFix brokenness from EnvironmentMap changes
2021-04-28 Mikko RasaMove lighting calculations to world space
2021-04-24 Mikko RasaMake EnvironmentMap's pixel format configurable
2021-04-24 Mikko RasaUse RenderTargets in the Sky effect
2021-04-24 Mikko RasaCosmetic fixes
2021-04-24 Mikko RasaMake ShadowMap's finish_frame run only once per frame
2021-04-24 Mikko RasaAdd an effect for rendering a procedurally generated sky
2021-04-18 Mikko RasaUse a separate shadow caster renderable for ShadowMap
2021-04-18 Mikko RasaUse persistent cameras in effects
2021-04-14 Mikko RasaRename Pipeline to Sequence
2021-04-11 Mikko RasaOverhaul texture management in rendering classes
2021-04-10 Mikko RasaPass Tag by value, not by reference
2021-04-03 Mikko RasaComments and cosmetic cleanups
2021-02-21 Mikko RasaFix environment map uniform name
2021-02-21 Mikko RasaRedesign the way shader programs are loaded
2021-02-19 Mikko RasaLoad various built-in things through Resources
2021-02-14 Mikko RasaRearrange soucre files into subdirectories