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2022-03-14 Mikko RasaSome tweaks to vector component handling
2022-03-14 Mikko RasaAdapt to changes in mspmath
2022-03-11 Mikko RasaSupport specifying enabled methods in effect templates
2022-01-25 Mikko RasaUse a dummy transmittance lookup texture to render...
2022-01-19 Mikko RasaUse pipeline keys for objects and effects
2022-01-14 Mikko RasaMinor, largely cosmetic tweaks
2021-12-20 Mikko RasaImprove state setting in Sky
2021-12-14 Mikko RasaRefactor projection matrix handling
2021-12-11 Mikko RasaBind only the first mipmap level when prefiltering...
2021-12-01 Mikko RasaUse RGBA as the default format for effect render targets
2021-11-20 Mikko RasaUse RGBA format render target for Bloom
2021-11-20 Mikko RasaDo discard-clears in individual postprocessors, not...
2021-11-07 Mikko RasaChange max_lights to a fixed constant
2021-10-30 Mikko RasaRename "renderable" to "content" in Effects and Scenes
2021-10-30 Mikko RasaClean up some more unused things
2021-10-30 Mikko RasaUpdate and improve documentation
2021-10-30 Mikko RasaUse a sorted vector in place of set for small data
2021-10-30 Mikko RasaRemove the exclusion mechanism from Renderer
2021-10-19 Mikko RasaSupport effects and subordinate sequences inside sequen...
2021-10-16 Mikko RasaSet a sane default value for ground albedo in Sky:...
2021-10-13 Mikko RasaRespect enabled_methods in the Sky effect
2021-10-13 Mikko RasaRename Effect::enabled_passes to enabled_methods
2021-10-11 Mikko RasaAdd tetrahedron shadow maps for point lights
2021-10-11 Mikko RasaApply shadow depth bias in a different way
2021-10-11 Mikko RasaRefactor ShadowMap to allow different types of lights
2021-10-11 Mikko RasaSuppoer per-light shadow casters in ShadowMap
2021-10-09 Mikko RasaChange various generated texture names to use the unifi...
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-09 Mikko RasaAdd an option to use a fixed position in EnvironmentMap
2021-10-07 Mikko RasaUse the shadow camera's projection matrix to form the...
2021-10-06 Mikko RasaSplit the Light class into subclasses by light type
2021-10-04 Mikko RasaRefactor ShadowMap to support multiple lights
2021-10-01 Mikko RasaUse constructor delegation instead of init functions...
2021-10-01 Mikko RasaDon't use an internal depth test in ShadowMap
2021-10-01 Mikko RasaSome more cleanup of includes and forward declarations
2021-09-26 Mikko RasaSplit reflection data from Program to a separate struct
2021-09-26 Mikko RasaRemove the misc.h header
2021-09-25 Mikko RasaMake clearing the render target a responsibility of...
2021-09-18 Mikko RasaMake the TextureCubeFace enum independent of OpenGL...
2021-09-18 Mikko RasaMark constant data as const
2021-09-18 Mikko RasaRemove remaining deprecated things from the core classes
2021-09-18 Mikko RasaRemove unnecessary std:: qualifiers
2021-09-13 Mikko RasaRemove deprecated constructors from effects
2021-09-13 Mikko RasaRedesign framebuffer attachment management
2021-09-13 Mikko RasaRemove RenderBuffer and always use textures as framebuf...
2021-08-27 Mikko RasaConvert framebuffers and related functionality to new...
2021-08-18 Mikko RasaRedesign depth and stencil test and blend state management
2021-08-16 Mikko RasaRewrite state management
2021-05-09 Mikko RasaRemove the Renderer-less render function from PostProcessor
2021-05-09 Mikko RasaAdd debug name capability to more classes
2021-05-09 Mikko RasaIncrease ambient occlusion max samples to 128
2021-05-09 Mikko RasaTake ambient occlusion samples only from the forward...
2021-05-09 Mikko RasaUse non-random sequences to initialize ambient occlusio...
2021-05-09 Mikko RasaStore the ambient occlusion rotate lookup texture in...
2021-05-09 Mikko RasaUse correct sampler for the ambient occlusion rotate...
2021-05-09 Mikko RasaFix use of camera matrices in the ambient occlusion...
2021-05-06 Mikko RasaImplement image-based lighting in PbrMaterial
2021-05-05 Mikko RasaModify sunlight color based on transmittance of the...
2021-05-05 Mikko RasaSet shadowmap darkness to 1.0 by default
2021-05-04 Mikko RasaAccess builtin resources through a global instance
2021-04-28 Mikko RasaFix brokenness from EnvironmentMap changes
2021-04-28 Mikko RasaMove lighting calculations to world space
2021-04-24 Mikko RasaMake EnvironmentMap's pixel format configurable
2021-04-24 Mikko RasaUse RenderTargets in the Sky effect
2021-04-24 Mikko RasaCosmetic fixes
2021-04-24 Mikko RasaMake ShadowMap's finish_frame run only once per frame
2021-04-24 Mikko RasaAdd an effect for rendering a procedurally generated sky
2021-04-18 Mikko RasaUse a separate shadow caster renderable for ShadowMap
2021-04-18 Mikko RasaUse persistent cameras in effects
2021-04-14 Mikko RasaRename Pipeline to Sequence
2021-04-11 Mikko RasaOverhaul texture management in rendering classes
2021-04-10 Mikko RasaPass Tag by value, not by reference
2021-04-03 Mikko RasaComments and cosmetic cleanups
2021-02-21 Mikko RasaFix environment map uniform name
2021-02-21 Mikko RasaRedesign the way shader programs are loaded
2021-02-19 Mikko RasaLoad various built-in things through Resources
2021-02-14 Mikko RasaRearrange soucre files into subdirectories