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Use standard fixed-size integer types
[libs/gl.git] / source / core / vertexsetup.cpp
2021-09-18 Mikko RasaUse standard fixed-size integer types
2021-09-16 Mikko RasaUse a scratch binding to modify textures and buffers
2021-09-15 Mikko RasaAdd support for integer vertex attributes
2021-09-15 Mikko RasaMake VertexFormat capable of storing type information
2021-09-05 Mikko RasaStore index type in VertexSetup
2021-08-16 Mikko RasaRewrite state management
2021-08-09 Mikko RasaStore implementation limits in a central struct
2021-08-04 Mikko RasaOnly allow VertexArray's format to be set once
2021-05-13 Mikko RasaClear VertexSetup state when a Mesh is unloaded
2021-04-25 Mikko RasaSet OpenGL debug labels on various objects loaded from...
2021-03-28 Mikko RasaMove checking of vertex attribute indices to VertexSetup
2021-03-21 Mikko RasaRearrange vertex attributes
2021-03-21 Mikko RasaRename VertexComponent to VertexAttribute
2021-02-14 Mikko RasaRearrange soucre files into subdirectories