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2022-09-03 Mikko RasaAdd tessellation shader support to the engine
2022-04-15 Mikko RasaSupport compute shaders and compute operations
2022-03-17 Mikko RasaRebind all descriptor sets if push constant layout...
2021-12-09 Mikko RasaTrack different kinds of bindings separately
2021-11-21 Mikko RasaTrack the in-use state of resource bindings in Pipeline...
2021-11-19 Mikko RasaCreate specialized copies of SPIR-V modules
2021-11-17 Mikko RasaReflect the control flow graph from SPIR-V and check...
2021-11-17 Mikko RasaPack descriptor set and binding in a single variable
2021-11-07 Mikko RasaRemove support for array size specialization from the...
2021-10-30 Mikko RasaUpdate and improve documentation
2021-10-10 Mikko RasaRemove generic clipping state
2021-10-09 Mikko RasaUse default member initializers for simple types
2021-10-01 Mikko RasaMove all OpenGL-specific code to a separate directory
2021-09-30 Mikko RasaClean up includes and forward declarations for the...
2021-09-30 Mikko RasaCompletely hide OpenGL from the public headers
2021-09-28 Mikko RasaStore default-block uniform data in a memory block
2021-09-26 Mikko RasaRestructure Program to remove linking from the public...
2021-09-26 Mikko RasaSplit reflection data from Program to a separate struct
2021-09-18 Mikko RasaUse friend declarations to access OpenGL IDs of objects
2021-09-18 Mikko RasaRemove remaining deprecated things from the core classes
2021-08-28 Mikko RasaRemove the Bindable class
2021-08-16 Mikko RasaRewrite state management
2021-04-25 Mikko RasaSet OpenGL debug labels on various objects loaded from...
2021-04-25 Mikko RasaRefactor program stage management
2021-04-24 Mikko RasaHandle SPIR-V arrays with specialization constant for...
2021-04-24 Mikko RasaGive Program::Bindings a more generic name
2021-04-11 Mikko RasaOverhaul texture management in rendering classes
2021-04-10 Mikko RasaUse the new _member utility functions to search and...
2021-04-10 Mikko RasaUse Tag to identify uniforms in Program and ProgramData
2021-04-03 Mikko RasaUse uniform block and texture bindings from GLSL
2021-04-02 Mikko RasaStore program resource information in vectors instead...
2021-04-02 Mikko RasaRename some things in Program
2021-04-02 Mikko RasaAdd default constructors for the info structs in Program
2021-03-31 Mikko RasaAdd support for loading SPIR-V shaders
2021-03-31 Mikko RasaRename size to array_size in Program variable info...
2021-03-30 Mikko RasaUse DataType instead of GLenum for Program variable...
2021-03-30 Mikko RasaSplit Module into a base class and format-specific...
2021-03-30 Mikko RasaRefactor adding and compiling shader stages in Program
2021-03-21 Mikko RasaRename VertexComponent to VertexAttribute
2021-02-26 Mikko RasaAdd interfaces for using specialization constants with...
2021-02-21 Mikko RasaRedesign the way shader programs are loaded
2021-02-14 Mikko RasaRearrange soucre files into subdirectories