]> git.tdb.fi Git - libs/gl.git/history - source/core/program.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / core / program.cpp
2022-04-15 Mikko RasaSupport compute shaders and compute operations
2022-03-17 Mikko RasaMostly cosmetic changes
2022-03-17 Mikko RasaSort shader program input attributes by name
2022-03-17 Mikko RasaRebind all descriptor sets if push constant layout...
2022-03-11 Mikko RasaCreate specialized versions of SPIR-V modules with...
2022-01-29 Mikko RasaSimplify Program by removing transient data
2021-12-09 Mikko RasaPopulate used bindings in ReflectData
2021-11-21 Mikko RasaTrack the in-use state of resource bindings in Pipeline...
2021-11-19 Mikko RasaCreate specialized copies of SPIR-V modules
2021-11-17 Mikko RasaUse emplace_back when a new object is being constructed
2021-11-17 Mikko RasaCollect uniforms which have a binding, even if they...
2021-11-17 Mikko RasaReflect the control flow graph from SPIR-V and check...
2021-11-17 Mikko RasaPack descriptor set and binding in a single variable
2021-11-17 Mikko RasaRemove empty default block before adding uniforms to...
2021-11-11 Mikko RasaRemove default uniform block if it has no uniforms
2021-11-11 Mikko RasaRecognize push constant blocks when reflecting SPIR...
2021-11-11 Mikko RasaStore descriptor set in program reflection data
2021-11-08 Mikko RasaActually call the collect_builtins function in Program
2021-11-07 Mikko RasaRemove support for array size specialization from the...
2021-11-07 Mikko RasaAlways set uniform array size to at least one
2021-11-07 Mikko RasaMove default uniform block sizing to OpenGL backend
2021-11-07 Mikko RasaBuild the list of glUniform* calls even for SPIR-V...
2021-11-07 Mikko RasaRearrange shader reflection calls
2021-10-11 Mikko RasaClear reflect data before adding shader stages
2021-10-10 Mikko RasaRemove generic clipping state
2021-10-10 Mikko RasaDetermine the default uniform block size regardless...
2021-10-01 Mikko RasaMove all OpenGL-specific code to a separate directory
2021-09-30 Mikko RasaClean up includes and forward declarations for the...
2021-09-28 Mikko RasaStore default-block uniform data in a memory block
2021-09-28 Mikko RasaSet array and matrix strides for default-block uniforms
2021-09-26 Mikko RasaRestructure Program to remove linking from the public...
2021-09-26 Mikko RasaSplit reflection data from Program to a separate struct
2021-09-26 Mikko RasaRemove the misc.h header
2021-09-18 Mikko RasaRemove remaining deprecated things from the core classes
2021-09-18 Mikko RasaUse standard fixed-size integer types
2021-09-17 Mikko RasaUse C++11 features with containers
2021-08-16 Mikko RasaRewrite state management
2021-04-25 Mikko RasaSet OpenGL debug labels on various objects loaded from...
2021-04-25 Mikko RasaRefactor program stage management
2021-04-24 Mikko RasaHandle SPIR-V arrays with specialization constant for...
2021-04-24 Mikko RasaUnify handling of constants in SpirVModule
2021-04-24 Mikko RasaGive Program::Bindings a more generic name
2021-04-24 Mikko RasaRecord texture bindings from SPIR-V modules
2021-04-11 Mikko RasaOverhaul texture management in rendering classes
2021-04-10 Mikko RasaSort uniform blocks from SPIR-V modules
2021-04-10 Mikko RasaUse the new _member utility functions to search and...
2021-04-10 Mikko RasaRemove unnecessary std:: qualifiers from .cpp files
2021-04-10 Mikko RasaUse Tag to identify uniforms in Program and ProgramData
2021-04-03 Mikko RasaUse uniform block and texture bindings from GLSL
2021-04-02 Mikko RasaStore program resource information in vectors instead...
2021-04-02 Mikko RasaStore name in attributes collected from SPIR-V module
2021-04-02 Mikko RasaFix an error in calculating SPIR-V uniform offsets
2021-04-02 Mikko RasaRename some things in Program
2021-04-02 Mikko RasaClear all maps before linking the Program
2021-04-02 Mikko RasaAdd default constructors for the info structs in Program
2021-03-31 Mikko RasaAdd support for loading SPIR-V shaders
2021-03-31 Mikko RasaRename size to array_size in Program variable info...
2021-03-30 Mikko RasaUse DataType instead of GLenum for Program variable...
2021-03-30 Mikko RasaAdd some precondition checks to Program
2021-03-30 Mikko RasaSplit Module into a base class and format-specific...
2021-03-30 Mikko RasaRefactor adding and compiling shader stages in Program
2021-03-21 Mikko RasaRename VertexComponent to VertexAttribute
2021-03-16 Mikko RasaAlways show shader compiler diagnostics in debug builds
2021-02-26 Mikko RasaAdd interfaces for using specialization constants with...
2021-02-21 Mikko RasaRedesign the way shader programs are loaded
2021-02-18 Mikko RasaRefactor the interface of SL::Compiler
2021-02-14 Mikko RasaMove the GLSL compiler entirely in its own namespace
2021-02-14 Mikko RasaRearrange soucre files into subdirectories