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Make VertexFormat capable of storing type information
[libs/gl.git] / source / core / mesh.cpp
2021-09-15 Mikko RasaMake VertexFormat capable of storing type information
2021-09-05 Mikko RasaStore index type in VertexSetup
2021-09-05 Mikko RasaUse the same index type for all of a Mesh's batches
2021-08-17 Mikko RasaRefactor winding-based culling
2021-08-12 Mikko RasaRemove the notion of default binding point from Buffer
2021-08-04 Mikko RasaOnly allow VertexArray's format to be set once
2021-05-13 Mikko RasaClear VertexSetup state when a Mesh is unloaded
2021-04-25 Mikko RasaSet OpenGL debug labels on various objects loaded from...
2021-04-03 Mikko RasaDo an early return from Mesh::draw if there's no data
2021-03-21 Mikko RasaRename VertexComponent to VertexAttribute
2021-02-14 Mikko RasaRearrange soucre files into subdirectories