Add a function to flush shader data in Renderer
[libs/gl.git] / shaderlib /
2019-07-03 Mikko RasaGuard against sample points behind the camera in ambien...
2019-06-21 Mikko RasaInitial support for instanced rendering
2019-06-19 Mikko RasaExpose world-to-eye matrix in Renderer's standard shdata
2019-06-15 Mikko RasaMake ambient occlusion edge detection threshold adjustable
2019-06-15 Mikko RasaImprove ambient occlusion edge detection
2018-04-11 Mikko RasaAdd location specifiers to postprocess.glsl
2018-04-11 Mikko RasaSplit the interfaces from singlepass.glsl to a separate...
2018-04-10 Mikko RasaUse a #pragma as shader stage delimiter
2017-12-19 Mikko RasaRename Lighting::sky_direction to zenith_direction
2017-01-06 Mikko RasaFix some errors in the ambient occlusion shader
2017-01-06 Mikko RasaSimplify reflections in the singlepass shader
2016-12-10 Mikko RasaImprove the ambient occlusion postprocessor
2016-12-03 Mikko RasaRefactor postprocessor uniform usage
2016-11-28 Mikko RasaImprove the color curve postprocessor
2016-11-19 Mikko RasaUse layout declarations to set attribute and fragment...
2016-11-19 Mikko RasaMove postprocessor shaders to the builtin shaderlib
2016-11-15 Mikko RasaAdd a builtin module for standard shaders