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Rearrange postprocessor creation code in SequenceBuilder
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2021-10-11 Mikko RasaAdd tetrahedron shadow maps for point lights
2021-10-11 Mikko RasaApply shadow depth bias in a different way
2021-10-11 Mikko RasaRefactor ShadowMap to allow different types of lights
2021-10-10 Mikko RasaRemove generic clipping state
2021-10-10 Mikko RasaRefactor the builtin occluder shader
2021-10-10 Mikko RasaMove the frag_color output from msp_interface to common
2021-10-09 Mikko RasaAdd attenuation calculations and related export code...
2021-10-09 Mikko RasaPass the queried position as an argument to get_shadow_...
2021-10-09 Mikko RasaSome refactoring of light calculations in shaders
2021-10-06 Mikko RasaSplit the Light class into subclasses by light type
2021-10-04 Mikko RasaRefactor ShadowMap to support multiple lights
2021-10-03 Mikko RasaSupport multiple lights in a single pass
2021-10-03 Mikko RasaRemove unused world_halfway_dir variable from common...
2021-10-02 Mikko RasaRemove deprecated interfaces from material and lighting...
2021-09-15 Mikko RasaChange the vertex group attribute to be an integer...
2021-05-09 Mikko RasaAdd inverse view and projection matrices to camera...
2021-05-06 Mikko RasaPut the PI constant in builtins
2021-05-06 Mikko RasaImplement image-based lighting in PbrMaterial
2021-05-05 Mikko RasaImplement ambient lighting in the Cook-Torrance shader
2021-04-28 Mikko RasaMove lighting calculations to world space
2021-04-24 Mikko RasaCosmetic fixes
2021-04-24 Mikko RasaDon't apply shadows outside the shadowmap's range
2021-04-24 Mikko RasaRedesign Light to only have a single color
2021-04-24 Mikko RasaRemove the deprecated singlepass shader
2021-04-24 Mikko RasaRearrange postprocessing shaders
2021-04-14 Mikko RasaAvoid NaN issues in rare cases in the Cook-Torrance...
2021-04-13 Mikko RasaAdd the group and weight attributes to msp_interface...
2021-04-13 Mikko RasaInclude only tangent in mesh data and calculate binorma...
2021-04-12 Mikko RasaAdjust specular calculation in the Phong shader
2021-04-12 Mikko RasaRefactor vertex transformations in the common shader
2021-04-07 Mikko RasaAdd a separate constant to enable clipping in standard...
2021-04-03 Mikko RasaComments and cosmetic cleanups
2021-03-21 Mikko RasaRearrange vertex attributes
2021-03-21 Mikko RasaRearrange various uniforms to be declared in the file...
2021-03-20 Mikko RasaAdjust uniform organization for UnlitMaterial
2021-03-13 Mikko RasaAdd GLSL keywords for overriding functions
2021-03-13 Mikko RasaFix some errors in the shader library
2021-03-04 Mikko RasaRemove a redundant declaration of shadow_coord
2021-03-04 Mikko RasaAdd the shader for UnlitMaterial
2021-02-26 Mikko RasaUse specialization constants in the builtin material...
2021-02-19 Mikko RasaLoad various built-in things through Resources
2021-01-25 Mikko RasaRemove commented out debugging statements
2020-08-02 Mikko RasaActually use the light color in cooktorrance shader
2020-08-02 Mikko RasaUse correct shader variable names for PBR materials
2020-06-23 Mikko RasaNormalize fragment normal
2020-06-23 Mikko RasaAdd a PBR material type and corresponding shader
2020-06-23 Mikko RasaNaming tweaks in builtin shaders
2020-06-11 Mikko RasaAdd a new, better structured Phong shader
2020-06-11 Mikko RasaRedesign the material system
2020-05-31 Mikko RasaWrite the occluder shader in GLSL
2019-07-03 Mikko RasaGuard against sample points behind the camera in ambien...
2019-06-21 Mikko RasaInitial support for instanced rendering
2019-06-19 Mikko RasaExpose world-to-eye matrix in Renderer's standard shdata
2019-06-15 Mikko RasaMake ambient occlusion edge detection threshold adjustable
2019-06-15 Mikko RasaImprove ambient occlusion edge detection
2018-04-11 Mikko RasaAdd location specifiers to postprocess.glsl
2018-04-11 Mikko RasaSplit the interfaces from singlepass.glsl to a separate...
2018-04-10 Mikko RasaUse a #pragma as shader stage delimiter
2017-12-19 Mikko RasaRename Lighting::sky_direction to zenith_direction
2017-01-06 Mikko RasaFix some errors in the ambient occlusion shader
2017-01-06 Mikko RasaSimplify reflections in the singlepass shader
2016-12-10 Mikko RasaImprove the ambient occlusion postprocessor
2016-12-03 Mikko RasaRefactor postprocessor uniform usage
2016-11-28 Mikko RasaImprove the color curve postprocessor
2016-11-19 Mikko RasaUse layout declarations to set attribute and fragment...
2016-11-19 Mikko RasaMove postprocessor shaders to the builtin shaderlib
2016-11-15 Mikko RasaAdd a builtin module for standard shaders