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Better naming algorithm for objects in scene export
[libs/gl.git] / shaderlib / singlepass.glsl
2018-04-11 Mikko RasaSplit the interfaces from singlepass.glsl to a separate...
2018-04-10 Mikko RasaUse a #pragma as shader stage delimiter
2017-12-19 Mikko RasaRename Lighting::sky_direction to zenith_direction
2017-01-06 Mikko RasaSimplify reflections in the singlepass shader
2016-11-19 Mikko RasaUse layout declarations to set attribute and fragment...
2016-11-15 Mikko RasaAdd a builtin module for standard shaders