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[libs/gl.git] / shaderlib / msp_interface.glsl
2022-10-05 Mikko RasaRearrange some things in the shader library
2022-10-04 Mikko RasaChange the vertex group attribute to uvec4
2022-03-16 Mikko RasaAnnotate uniforms with descriptor set layout qualifiers
2021-11-08 Mikko RasaStore object transform in a push constant block
2021-11-07 Mikko RasaChange max_lights to a fixed constant
2021-10-10 Mikko RasaRemove generic clipping state
2021-10-10 Mikko RasaMove the frag_color output from msp_interface to common
2021-10-09 Mikko RasaAdd attenuation calculations and related export code...
2021-10-06 Mikko RasaSplit the Light class into subclasses by light type
2021-10-03 Mikko RasaSupport multiple lights in a single pass
2021-10-02 Mikko RasaRemove deprecated interfaces from material and lighting...
2021-09-15 Mikko RasaChange the vertex group attribute to be an integer...
2021-05-09 Mikko RasaAdd inverse view and projection matrices to camera...
2021-04-28 Mikko RasaMove lighting calculations to world space
2021-04-24 Mikko RasaRedesign Light to only have a single color
2021-04-13 Mikko RasaAdd the group and weight attributes to msp_interface...
2021-04-13 Mikko RasaInclude only tangent in mesh data and calculate binorma...
2021-04-07 Mikko RasaAdd a separate constant to enable clipping in standard...
2021-03-21 Mikko RasaRearrange vertex attributes
2021-03-21 Mikko RasaRearrange various uniforms to be declared in the file...
2021-03-13 Mikko RasaFix some errors in the shader library
2020-06-23 Mikko RasaAdd a PBR material type and corresponding shader
2020-06-23 Mikko RasaNaming tweaks in builtin shaders
2020-06-11 Mikko RasaAdd a new, better structured Phong shader
2020-06-11 Mikko RasaRedesign the material system
2019-06-21 Mikko RasaInitial support for instanced rendering
2019-06-19 Mikko RasaExpose world-to-eye matrix in Renderer's standard shdata
2018-04-11 Mikko RasaSplit the interfaces from singlepass.glsl to a separate...