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Improve ambient occlusion edge detection
[libs/gl.git] / shaderlib / ambientocclusion_combine.glsl
2019-06-15 Mikko RasaImprove ambient occlusion edge detection
2018-04-10 Mikko RasaUse a #pragma as shader stage delimiter
2017-01-06 Mikko RasaFix some errors in the ambient occlusion shader
2016-12-10 Mikko RasaImprove the ambient occlusion postprocessor
2016-11-19 Mikko RasaMove postprocessor shaders to the builtin shaderlib