Add a function to flush shader data in Renderer
[libs/gl.git] / demos /
2019-06-03 Mikko RasaUpdate deprecated things
2016-09-11 Mikko RasaConsistently use the same spelling for diffuse_map...
2014-11-13 Mikko RasaAdd a new transform API to Renderer.
2014-10-19 Mikko RasaUse texture() instead of texture2D() in non-legacy...
2014-10-15 Mikko RasaRemove a number of rarely used legacy features
2014-09-27 Mikko RasaAdjust the desert pillars demo to recent changes
2013-12-23 Mikko RasaConvert desertpillars to use the new shader customization
2013-12-21 Mikko RasaMake desertpillars compatible with the modernization...
2013-11-29 Mikko RasaUse renderer for lighting in the shaders demo
2013-10-03 Mikko RasaMinor fixes, courtesy of Apple's compiler
2013-05-18 Mikko RasaRemove an obsolete #include
2013-05-18 Mikko RasaFix event bindings
2013-01-16 Mikko RasaFix shaders in the desertpillars demo
2012-09-12 Mikko RasaA complex demo program to show off features of the...
2012-09-09 Mikko RasaBring back reflection mapping support to standard shaders
2012-09-02 Mikko RasaStandard vertex components for tangent and binormal...
2012-08-29 Mikko RasaEntirely new system for building standard shaders
2012-08-28 Mikko RasaFix color equations in the standard shaders
2012-08-28 Mikko RasaTweak the shader functions in Renderer
2012-08-15 Mikko RasaRestructure ProgramData to support sharing between...
2012-08-13 Mikko RasaMake the cubemap demo more interesting
2012-08-09 Mikko RasaA simple program to test cubemap texture functionality
2012-07-31 Mikko RasaMore compilation fixes
2011-09-07 Mikko RasaAdd two demo programs (with crappy code)