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2022-10-06 Mikko RasaUse a splat material for the terrain in forest pond
2022-10-06 Mikko RasaShader fixes in the forest pond demo
2022-10-05 Mikko RasaRearrange some things in the shader library
2022-09-25 Mikko RasaAn assortment of minor fixes
2022-09-11 Mikko RasaRemove the separate clamping step from forest pond...
2022-09-11 Mikko RasaImplement water simulation and surface shader for fores...
2022-09-11 Mikko RasaRe-export forest pond data to enable alpha to coverage
2022-03-19 Mikko RasaFix a copy-paste error
2022-03-18 Mikko RasaBegin creating a new demo program
2021-12-11 Mikko RasaRe-export desertpillars data with new vertex formats
2021-12-05 Mikko RasaUse an RGBA environment map in desertpillars
2021-11-17 Mikko RasaCreate default context options in the device backend
2021-11-14 Mikko RasaReplace ProgramData copy constructor with a more explic...
2021-11-09 Mikko RasaRemove obsolete includes
2021-11-09 Mikko RasaCreate a Device class to hold the graphics context
2021-11-07 Mikko RasaUse asynchronous resource loading in desertpillars
2021-11-07 Mikko RasaRe-export desertpillars textures using external data...
2021-10-20 Mikko RasaUpdate desertpillars to define more things in Blender
2021-10-16 Mikko RasaAdd a moving point light to the night phase of desertpi...
2021-10-16 Mikko RasaRe-export desertpillars data
2021-10-16 Mikko RasaAdd a day-night cycle to the desertpillars demo
2021-10-11 Mikko RasaAdjust and re-export desertpillars data with new features
2021-10-10 Mikko RasaRefactor the builtin occluder shader
2021-10-08 Mikko RasaUse image-based lighting in the entire desert pillars...
2021-10-07 Mikko RasaRe-export desertpillars data to incorporate recent...
2021-10-06 Mikko RasaSplit the Light class into subclasses by light type
2021-10-03 Mikko RasaRe-export desertpillars data
2021-09-25 Mikko RasaRe-export desertpillars data with clear values
2021-09-25 Mikko RasaMake clearing the render target a responsibility of...
2021-09-25 Mikko RasaAllow creating sequences without size
2021-09-15 Mikko RasaRe-export desert pillars data with attribute types
2021-08-28 Mikko RasaMiscellaneous cleanup
2021-08-18 Mikko RasaRedesign depth and stencil test and blend state management
2021-05-13 Mikko RasaSet debug names for dynamically created objects in...
2021-05-13 Mikko RasaAdd ambient occlusion to the desert pillars demo
2021-05-08 Mikko RasaUse PBR with IBL for the sphere in desert pillars
2021-05-05 Mikko RasaModify sunlight color based on transmittance of the...
2021-05-05 Mikko RasaRe-export desert pillars data with ambient light
2021-05-05 Mikko RasaFix an incorrect include in the desertpillars demo
2021-05-04 Mikko RasaAccess builtin resources through a global instance
2021-04-24 Mikko RasaUse a HDR environment map in desertpillars
2021-04-24 Mikko RasaRemake the desertpillars demo using modern techniques
2021-04-14 Mikko RasaRename Pipeline to Sequence
2021-03-21 Mikko RasaUpdate the desert pillars demo to work once again
2021-02-21 Mikko RasaUpdate the desertpillars demo
2020-06-11 Mikko RasaUse HDR rendering and a colorcurve postprocessor in...
2020-06-11 Mikko RasaModernize the demo and tool programs
2020-05-25 Mikko RasaRemove obsolete demo programs
2019-06-03 Mikko RasaUpdate deprecated things
2016-09-11 Mikko RasaConsistently use the same spelling for diffuse_map...
2014-11-13 Mikko RasaAdd a new transform API to Renderer.
2014-10-19 Mikko RasaUse texture() instead of texture2D() in non-legacy...
2014-10-15 Mikko RasaRemove a number of rarely used legacy features
2014-09-27 Mikko RasaAdjust the desert pillars demo to recent changes
2013-12-23 Mikko RasaConvert desertpillars to use the new shader customization
2013-12-21 Mikko RasaMake desertpillars compatible with the modernization...
2013-11-29 Mikko RasaUse renderer for lighting in the shaders demo
2013-10-03 Mikko RasaMinor fixes, courtesy of Apple's compiler
2013-05-18 Mikko RasaRemove an obsolete #include
2013-05-18 Mikko RasaFix event bindings
2013-01-16 Mikko RasaFix shaders in the desertpillars demo
2012-09-12 Mikko RasaA complex demo program to show off features of the...
2012-09-09 Mikko RasaBring back reflection mapping support to standard shaders
2012-09-02 Mikko RasaStandard vertex components for tangent and binormal...
2012-08-29 Mikko RasaEntirely new system for building standard shaders
2012-08-28 Mikko RasaFix color equations in the standard shaders
2012-08-28 Mikko RasaTweak the shader functions in Renderer
2012-08-15 Mikko RasaRestructure ProgramData to support sharing between...
2012-08-13 Mikko RasaMake the cubemap demo more interesting
2012-08-09 Mikko RasaA simple program to test cubemap texture functionality
2012-07-31 Mikko RasaMore compilation fixes
2011-09-07 Mikko RasaAdd two demo programs (with crappy code)