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2021-05-09 Mikko RasaIncrease ambient occlusion max samples to 128
2021-05-09 Mikko RasaTake ambient occlusion samples only from the forward...
2021-05-09 Mikko RasaUse correct sampler for the ambient occlusion rotate...
2021-05-09 Mikko RasaFix use of camera matrices in the ambient occlusion...
2021-05-09 Mikko RasaAdd inverse view and projection matrices to camera...
2021-05-06 Mikko RasaPut the PI constant in builtins
2021-05-06 Mikko RasaImplement image-based lighting in PbrMaterial
2021-05-05 Mikko RasaImplement ambient lighting in the Cook-Torrance shader
2021-04-28 Mikko RasaMove lighting calculations to world space
2021-04-28 Mikko RasaImplement other texture query functions for GLSL
2021-04-24 Mikko RasaAdd an effect for rendering a procedurally generated sky
2021-04-24 Mikko RasaDon't use "sample" as variable name in GLSL
2021-04-24 Mikko RasaRearrange postprocessing shaders
2021-04-20 Mikko RasaAdd support for uint types in GLSL
2021-04-13 Mikko RasaFix incorrect definition of the builtin cross function...
2021-04-06 Mikko RasaAdjust GLSL builtins
2021-03-14 Mikko RasaFix the declaration of the builtin textureLod function
2021-03-13 Mikko RasaAdd declarations for some more builtin variables
2021-03-10 Mikko RasaExpand the selection of available builtin GLSL functions
2021-03-09 Mikko RasaAdd declarations for most of the builtin functions...
2021-03-04 Mikko RasaGive declaration nodes to all GLSL types.
2021-03-04 Mikko RasaLoad builtin GLSL declarations from a file
2021-02-19 Mikko RasaLoad various built-in things through Resources