From: Mikko Rasa Date: Tue, 6 May 2014 21:13:35 +0000 (+0300) Subject: Fix exporting meshes without UV coordinates X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=commitdiff_plain;h=c78c7262ff7aa0abf4d243c84887158b730581da Fix exporting meshes without UV coordinates --- diff --git a/blender/io_mspgl/export_mesh.py b/blender/io_mspgl/export_mesh.py index cc8ee6ff..f429ff31 100644 --- a/blender/io_mspgl/export_mesh.py +++ b/blender/io_mspgl/export_mesh.py @@ -312,7 +312,7 @@ class MeshExporter: fmt.append("VERTEX3") out_file.begin("vertices", *fmt) normal = None - uvs = [None]*(max(u[0] for u in texunits)+1) + uvs = {} tan = None bino = None group = None @@ -321,7 +321,7 @@ class MeshExporter: out_file.write("normal3", *v.normal) normal = v.normal for i, u in texunits: - if v.uvs[i]!=uvs[i]: + if v.uvs[i]!=uvs.get(i): if u.unit==0 or force_unit0: out_file.write("texcoord2", *v.uvs[i]) else: