From: Mikko Rasa Date: Wed, 16 Jan 2013 16:49:23 +0000 (+0200) Subject: Use IO::Memory to load embedded texture image data X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=commitdiff_plain;h=b5837545cf04e6f6313ef6874fa8fa000c0cda61 Use IO::Memory to load embedded texture image data --- diff --git a/source/texture2d.cpp b/source/texture2d.cpp index dfd93f57..0e9b40c6 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,3 +1,4 @@ +#include #include "bindable.h" #include "error.h" #include "texture2d.h" @@ -111,7 +112,8 @@ Texture2D::Loader::Loader(Texture2D &t): void Texture2D::Loader::image_data(const string &data) { Graphics::Image img; - img.load_memory(data.data(), data.size()); + IO::Memory mem(data.data(), data.size()); + img.load_io(mem); obj.image(img); }