From: Mikko Rasa Date: Sun, 3 May 2020 22:28:28 +0000 (+0300) Subject: Remove attribute proxying from Mesh in the Blender exporter X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=commitdiff_plain;h=b128c6434774f79998b95525ed06e420bfe0306b Remove attribute proxying from Mesh in the Blender exporter Instead just copy all the data. This makes the script easier to read and avoids holding references to stale data. --- diff --git a/blender/io_mspgl/mesh.py b/blender/io_mspgl/mesh.py index 4403c6a0..42adabe6 100644 --- a/blender/io_mspgl/mesh.py +++ b/blender/io_mspgl/mesh.py @@ -9,10 +9,8 @@ def make_edge_key(i1, i2): class Edge: def __init__(self, edge): if edge.__class__==Edge: - self._edge = edge._edge self.smooth = edge.smooth else: - self._edge = edge self.smooth = False if edge: self.vertices = edge.vertices[:] @@ -22,9 +20,6 @@ class Edge: self.key = None self.faces = [] - def __getattr__(self, attr): - return getattr(self._edge, attr) - def check_smooth(self, limit): if len(self.faces)!=2: return @@ -51,12 +46,10 @@ class Edge: class Vertex: def __init__(self, vertex): if vertex.__class__==Vertex: - self._vertex = vertex._vertex self.uvs = vertex.uvs[:] self.tan = vertex.tan self.bino = vertex.bino else: - self._vertex = vertex self.uvs = [] self.tan = None self.bino = None @@ -68,9 +61,6 @@ class Vertex: self.faces = [] self.groups = vertex.groups[:] - def __getattr__(self, attr): - return getattr(self._vertex, attr) - def __cmp__(self, other): if other is None: return 1 @@ -79,26 +69,23 @@ class Vertex: class VertexGroup: def __init__(self, group): - self._group = group self.group = group.group self.weight = group.weight - def __getattr__(self, attr): - return getattr(self._group, attr) - class Face: def __init__(self, face): - self._face = face self.index = face.index self.edges = [] + self.edge_keys = face.edge_keys self.vertices = face.vertices[:] + self.loop_indices = face.loop_indices + self.normal = face.normal + self.use_smooth = face.use_smooth + self.material_index = face.material_index self.uvs = [] self.flag = False - def __getattr__(self, attr): - return getattr(self._face, attr) - def __cmp__(self, other): if other is None: return 1 @@ -142,13 +129,11 @@ class Line: class UvLayer: def __init__(self, arg): if type(arg)==str: - self._layer = None self.name = arg self.uvs = [] else: - self._layer = arg self.name = arg.name - self.uvs = [mathutils.Vector(d.uv) for d in self.data] + self.uvs = [mathutils.Vector(d.uv) for d in arg.data] self.unit = None self.hidden = False @@ -161,17 +146,16 @@ class UvLayer: elif ext==".hidden": self.hidden = True - def __getattr__(self, attr): - return getattr(self._layer, attr) - class Mesh: def __init__(self, mesh): - self._mesh = mesh self.name = mesh.name self.winding_test = mesh.winding_test + self.smoothing = mesh.smoothing + self.use_uv = mesh.use_uv self.tbn_vecs = mesh.tbn_vecs + self.tbn_uvtex = mesh.tbn_uvtex self.vertex_groups = mesh.vertex_groups # Clone basic data @@ -184,8 +168,11 @@ class Mesh: self.loops = mesh.loops[:] self.materials = mesh.materials[:] + self.use_auto_smooth = mesh.use_auto_smooth + self.auto_smooth_angle = mesh.auto_smooth_angle + # Clone only the desired UV layers - if self.use_uv=='NONE' or not mesh.uv_layers: + if mesh.use_uv=='NONE' or not mesh.uv_layers: self.uv_layers = [] else: self.uv_layers = [UvLayer(u) for u in mesh.uv_layers] @@ -200,7 +187,7 @@ class Mesh: self.uv_layers = sorted(self.uv_layers, key=(lambda u: u.unit)) - if self.use_uv=='UNIT0': + if mesh.use_uv=='UNIT0': self.uv_layers = [self.uv_layers[0]] if self.uv_layers[0].unit!=0: self.uv_layers = [] @@ -227,16 +214,13 @@ class Mesh: v.edges.append(e) # Store loose edges as lines - if self.use_lines: + if mesh.use_lines: self.lines = [Line(e) for e in self.edges if not e.faces] else: self.lines = [] self.vertex_sequence = [] - def __getattr__(self, attr): - return getattr(self._mesh, attr) - def transform(self, matrix): for v in self.vertices: v.co = matrix@v.co @@ -749,19 +733,6 @@ class Mesh: for e in self.edges: e.key = make_edge_key(e.vertices[0].index, e.vertices[1].index) - def drop_references(self): - for v in self.vertices: - v._vertex = None - for g in v.groups: - g._group = None - for e in self.edges: - e._edge = None - for f in self.faces: - f._face = None - for u in self.uv_layers: - u._layer = None - self._mesh = None - def create_mesh_from_object(context, obj, progress, *, material_map=None): if obj.type!="MESH": @@ -823,10 +794,6 @@ def create_mesh_from_object(context, obj, progress, *, material_map=None): progress.set_task("Render sequence", 0.8, 1.0) mesh.prepare_sequence(progress) - # Discard the temporary Blender meshes after making sure there's no - # references to the data - mesh.drop_references() - progress.pop_task() return mesh