From: Mikko Rasa Date: Sat, 8 Jun 2019 06:50:02 +0000 (+0300) Subject: Merge branch 'animation-rework' X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=commitdiff_plain;h=a126d48791f0ee697c11e44efaa17fe9dc6e07cf;hp=c5f011ef508d580f332e4bd6065a013b24de8840 Merge branch 'animation-rework' --- diff --git a/blender/io_mspgl/export_scene.py b/blender/io_mspgl/export_scene.py index 245d2d3e..abdd61b0 100644 --- a/blender/io_mspgl/export_scene.py +++ b/blender/io_mspgl/export_scene.py @@ -110,20 +110,23 @@ class SceneExporter: for o in objs: obj_res = resources[prototypes[o.name].name+".object"] st = scene_res.create_reference_statement("object", obj_res, o.name) - # XXX Parent relationships screw up the location and rotation - st.sub.append(Statement("position", o.location[0], o.location[1], o.location[2])) - if o.rotation_mode=="AXIS_ANGLE": - angle = o.rotation_axis_angle[0] - axis = o.rotation_axis_angle[1:] + + ss = Statement("transform") + + loc = o.matrix_world.to_translation() + ss.sub.append(Statement("position", *tuple(loc))) + + quat = o.matrix_world.to_quaternion() + if o.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'): + angles = [a*180/math.pi for a in quat.to_euler()] + ss.sub.append(Statement("euler", *angles)); else: - if o.rotation_mode=="QUATERNION": - q = o.rotation_quaternion - else: - q = o.rotation_euler.to_quaternion() - angle = q.angle - axis = q.axis - st.sub.append(Statement("rotation", angle*180/math.pi, axis[0], axis[1], axis[2])) - st.sub.append(Statement("scale", o.scale[0], o.scale[1], o.scale[2])) + ss.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis))) + + scale = o.matrix_world.to_scale() + ss.sub.append(Statement("scale", *tuple(scale))) + + st.sub.append(ss) scene_res.statements.append(st) progress.set_progress(1.0) diff --git a/source/animatedobject.cpp b/source/animatedobject.cpp index 257e1368..390b90b8 100644 --- a/source/animatedobject.cpp +++ b/source/animatedobject.cpp @@ -77,8 +77,9 @@ void AnimatedObject::setup_render(Renderer &renderer, const Tag &) const AnimatedObject::Loader::Loader(AnimatedObject &o): - DataFile::ObjectLoader(o) + DataFile::DerivedObjectLoader(o) { + // Deprecated; Use the transform statement defined in ObjectInstance instead add("position", &Loader::position); add("rotation", &Loader::rotation); add("scale", &Loader::scale); diff --git a/source/animatedobject.h b/source/animatedobject.h index 74e59fc8..2b640b76 100644 --- a/source/animatedobject.h +++ b/source/animatedobject.h @@ -16,7 +16,7 @@ An object instance that can be animated by an AnimationPlayer. class AnimatedObject: public ObjectInstance { public: - class Loader: public DataFile::ObjectLoader + class Loader: public DataFile::DerivedObjectLoader { public: Loader(AnimatedObject &); diff --git a/source/animation.cpp b/source/animation.cpp index ab9d6e60..aa3e1b86 100644 --- a/source/animation.cpp +++ b/source/animation.cpp @@ -1,6 +1,7 @@ #include #include #include +#include #include "animation.h" #include "animationeventobserver.h" #include "armature.h" @@ -23,6 +24,8 @@ Animation::~Animation() void Animation::set_armature(const Armature &a) { + if(!keyframes.empty() && &a!=armature) + throw invalid_operation("Animation::set_armature"); armature = &a; } @@ -43,68 +46,205 @@ const string &Animation::get_uniform_name(unsigned i) const void Animation::add_keyframe(const Time::TimeDelta &t, const KeyFrame &kf) { - add_keyframe(t, kf, 1.0f, 1.0f); + add_keyframe(t, &kf, false, false); + create_curves(); } void Animation::add_keyframe(const Time::TimeDelta &t, const KeyFrame &kf, float slope) { - add_keyframe(t, kf, slope, slope); + add_keyframe(t, &kf, slope, slope, false); + create_curves(); } void Animation::add_keyframe(const Time::TimeDelta &t, const KeyFrame &kf, float ss, float es) { - RefPtr kfr(&kf); - kfr.keep(); - add_keyframe(t, kfr, ss, es); + add_keyframe(t, &kf, ss, es, false); + create_curves(); } -void Animation::add_keyframe(const Time::TimeDelta &t, const RefPtr &kf, float ss, float es) +void Animation::add_control_keyframe(const KeyFrame &kf) { + if(keyframes.empty()) + throw invalid_operation("Animation::add_control_keyframe"); + + add_keyframe(keyframes.back().time, &kf, true, false); +} + +void Animation::add_keyframe(const Time::TimeDelta &t, const KeyFrame *kf, float ss, float es, bool owned) +{ + if(keyframes.empty()) + return add_keyframe(t, kf, false, owned); + + if(keyframes.back().control) + throw invalid_operation("Animation::add_keyframe"); + + const KeyFrame &last = *keyframes.back().keyframe; + const Transform &trn = kf->get_transform(); + const Transform &last_trn = last.get_transform(); + const KeyFrame::UniformMap &kf_unis = kf->get_uniforms(); + const KeyFrame::UniformMap &last_unis = last.get_uniforms(); + for(unsigned i=1; i<=2; ++i) + { + float x = (i==1 ? ss/3 : 1-es/3); + KeyFrame *ckf = new KeyFrame; + Transform ctrn; + ctrn.set_position(last_trn.get_position()*(1-x)+trn.get_position()*x); + const Transform::AngleVector3 &e1 = last_trn.get_euler(); + const Transform::AngleVector3 &e2 = trn.get_euler(); + ctrn.set_euler(Transform::AngleVector3(e1.x*(1-x)+e2.x*x, e1.y*(1-x)+e2.y*x, e1.z*(1-x)+e2.z*x)); + ctrn.set_scale(last_trn.get_scale()*(1-x)+trn.get_scale()*x); + ckf->set_transform(ctrn); + + for(KeyFrame::UniformMap::const_iterator j=kf_unis.begin(); j!=kf_unis.end(); ++j) + { + KeyFrame::UniformMap::const_iterator k = last_unis.find(j->first); + if(k==last_unis.end()) + continue; + + KeyFrame::AnimatedUniform uni(j->second.size, 0.0f); + for(unsigned c=0; csecond.values[c]*(1-x)+j->second.values[c]*x; + + ckf->set_uniform(j->first, uni); + } + + add_keyframe(t, ckf, true, true); + } + + add_keyframe(t, kf, false, owned); +} + +void Animation::add_keyframe(const Time::TimeDelta &t, const KeyFrame *kf, bool c, bool owned) +{ + if(c && keyframes.empty()) + throw invalid_argument("Animation::add_keyframe"); if(keyframes.empty() && t!=Time::zero) throw invalid_argument("Animation::add_keyframe"); if(!keyframes.empty() && tget_pose() && armature && kf->get_pose()->get_armature()!=armature) + throw invalid_argument("Animation::add_keyframe"); + + const KeyFrame::UniformMap &kf_uniforms = kf->get_uniforms(); + for(vector::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i) + { + KeyFrame::UniformMap::const_iterator j = kf_uniforms.find(i->name); + if(j!=kf_uniforms.end() && j->second.size!=i->size) + throw invalid_argument("Animation::add_keyframe"); + } - bool realloc = (keyframes.size()>=keyframes.capacity()); + if(kf->get_pose() && !armature) + armature = kf->get_pose()->get_armature(); - keyframes.push_back(TimedKeyFrame()); - TimedKeyFrame &tkf = keyframes.back(); + TimedKeyFrame tkf; tkf.time = t; - tkf.start_slope = ss; - tkf.end_slope = es; tkf.keyframe = kf; + if(!owned) + tkf.keyframe.keep(); + tkf.control = c; - if(realloc) + keyframes.push_back(tkf); + + for(KeyFrame::UniformMap::const_iterator i=kf_uniforms.begin(); i!=kf_uniforms.end(); ++i) { - for(unsigned i=1; i::const_iterator j=uniforms.begin(); (!found && j!=uniforms.end()); ++j) + found = (j->name==i->first); + + if(!found) + uniforms.push_back(UniformInfo(i->first, i->second.size)); } - if(keyframes.size()>1 && t>(&tkf-1)->time) - tkf.prev = &tkf-1; +} + +void Animation::create_curves() +{ + for(vector::iterator i=curves.begin(); i!=curves.end(); ++i) + delete *i; + curves.clear(); + + curves.reserve(3+uniforms.size()); + create_curve<3>(POSITION, &extract_position); + create_curve<3>(EULER, &extract_euler); + create_curve<3>(SCALE, &extract_scale); - prepare_keyframe(tkf); + for(vector::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i) + { + if(i->size==1) + create_curve<1>(UNIFORM, ExtractUniform<1>(i->name)); + else if(i->size==2) + create_curve<2>(UNIFORM, ExtractUniform<2>(i->name)); + else if(i->size==3) + create_curve<3>(UNIFORM, ExtractUniform<3>(i->name)); + else if(i->size==4) + create_curve<4>(UNIFORM, ExtractUniform<4>(i->name)); + } } -void Animation::prepare_keyframe(TimedKeyFrame &tkf) +template +void Animation::create_curve(CurveTarget target, const T &extract) { - const KeyFrame::UniformMap &kf_uniforms = tkf.keyframe->get_uniforms(); - for(KeyFrame::UniformMap::const_iterator i=kf_uniforms.begin(); i!=kf_uniforms.end(); ++i) + typedef typename ValueCurve::Knot Knot; + + vector knots; + unsigned n_control = 0; + for(vector::const_iterator i=keyframes.begin(); i!=keyframes.end(); ++i) { - bool found = false; - for(unsigned j=0; (!found && jfirst) + if(i->control && knots.empty()) + continue; + + typename Interpolate::SplineValue::Type value; + if(extract(*i->keyframe, value)) + { + float x = i->time/Time::sec; + if(i->control) { - if(uniforms[j].size!=i->second.size) - throw invalid_operation("Animation::prepare_keyframe"); - found = true; + ++n_control; + if(n_control>2) + throw logic_error("too many control keyframes"); } - - if(!found) - uniforms.push_back(UniformInfo(i->first, i->second.size)); + else + { + if(n_control==1) + { + typename Knot::Value cv = knots.back().y; + knots.back().y = (knots[knots.size()-2].y+cv*2.0f)/3.0f; + knots.push_back(Knot(x, (value+cv*2.0f)/3.0f)); + } + else if(n_control==0 && !knots.empty()) + { + typename Knot::Value prev = knots.back().y; + knots.push_back(Knot(knots.back().x, (prev*2.0f+value)/3.0f)); + knots.push_back(Knot(x, (prev+value*2.0f)/3.0f)); + } + n_control = 0; + } + knots.push_back(Knot(x, value)); + } } + + while(n_control--) + knots.pop_back(); - tkf.prepare(*this); + curves.push_back(new ValueCurve(target, knots)); +} + +bool Animation::extract_position(const KeyFrame &kf, Vector3 &value) +{ + value = kf.get_transform().get_position(); + return true; +} + +bool Animation::extract_euler(const KeyFrame &kf, Vector3 &value) +{ + const Transform::AngleVector3 &euler = kf.get_transform().get_euler(); + value = Vector3(euler.x.radians(), euler.y.radians(), euler.z.radians()); + return true; +} + +bool Animation::extract_scale(const KeyFrame &kf, Vector3 &value) +{ + value = kf.get_transform().get_scale(); + return true; } void Animation::add_event(const Time::TimeDelta &t, const string &n, const Variant &v) @@ -130,133 +270,61 @@ void Animation::set_looping(bool l) } -Animation::AxisInterpolation::AxisInterpolation(): - slope(0), - scale(0) +Animation::Curve::Curve(CurveTarget t): + target(t) { } -Animation::AxisInterpolation::AxisInterpolation(const float *axis1, const float *axis2) -{ - // Compute a normalized vector halfway between the two endpoints - float a1_len = 0; - float h_len = 0; - float cos_half = 0; - for(unsigned i=0; i<3; ++i) - { - float half_i = (axis1[i]+axis2[i])/2; - cos_half += axis1[i]*half_i; - a1_len += axis1[i]*axis1[i]; - h_len += half_i*half_i; - } - - // Compute correction factors for smooth interpolation - cos_half = min(max(cos_half/sqrt(a1_len*h_len), -1.0f), 1.0f); - float angle = acos(cos_half); - slope = (angle ? angle/tan(angle) : 1); - scale = cos_half; -} - -Animation::MatrixInterpolation::MatrixInterpolation(): - matrix1(0), - matrix2(0) +template +Animation::ValueCurve::ValueCurve(CurveTarget t, const vector &k): + Curve(t), + spline(Interpolate::BezierSpline(k)) { } -Animation::MatrixInterpolation::MatrixInterpolation(const Matrix &m1, const Matrix &m2): - matrix1(&m1), - matrix2(&m2) +template +void Animation::ValueCurve::apply(float, Matrix &) const { - const float *m1_data = matrix1->data(); - const float *m2_data = matrix2->data(); - for(unsigned i=0; i<3; ++i) - axes[i] = AxisInterpolation(m1_data+i*4, m2_data+i*4); + throw invalid_operation("ValueCurve::apply"); } -Matrix Animation::MatrixInterpolation::get(float t) const +template<> +void Animation::ValueCurve<3>::apply(float x, Matrix &matrix) const { - float u = t*2.0f-1.0f; - - float matrix[16]; - for(unsigned i=0; i<4; ++i) + Vector3 value = spline(x); + if(target==POSITION) + matrix.translate(value); + else if(target==EULER) { - const float *m1_col = matrix1->data()+i*4; - const float *m2_col = matrix2->data()+i*4; - float *out_col = matrix+i*4; - - if(i<3) - { - /* Linear interpolation will produce vectors that fall on the line - between the two endpoints, and has a higher angular velocity near the - middle. We compensate for the velocity by interpolating the angle - around the halfway point and computing its tangent. This is - approximated by a third degree polynomial, scaled so that the result - will be in the range [-1, 1]. */ - float w = (axes[i].slope+(1-axes[i].slope)*u*u)*u*0.5f+0.5f; - - /* The interpolated vectors will also be shorter than unit length. At - the halfway point the length will be equal to the cosine of half the - angle, which was computed earlier. Use a second degree polynomial to - approximate. */ - float n = (axes[i].scale+(1-axes[i].scale)*u*u); - - for(unsigned j=0; j<3; ++j) - out_col[j] = ((1-w)*m1_col[j]+w*m2_col[j])/n; - } - else - { - for(unsigned j=0; j<3; ++j) - out_col[j] = (1-t)*m1_col[j]+t*m2_col[j]; - } + matrix.rotate(value.z, Vector3(0, 0, 1)); + matrix.rotate(value.y, Vector3(0, 1, 0)); + matrix.rotate(value.x, Vector3(1, 0, 0)); } - - matrix[3] = 0; - matrix[7] = 0; - matrix[11] = 0; - matrix[15] = 1; - - return matrix; + else if(target==SCALE) + matrix.scale(value); + else + throw invalid_operation("ValueCurve::apply"); } - -Animation::TimedKeyFrame::TimedKeyFrame(): - prev(0), - start_slope(1), - end_slope(1) -{ } - -void Animation::TimedKeyFrame::prepare(const Animation &animation) +template +void Animation::ValueCurve::apply(float x, KeyFrame::AnimatedUniform &uni) const { - const KeyFrame::UniformMap &kf_uniforms = keyframe->get_uniforms(); - for(KeyFrame::UniformMap::const_iterator i=kf_uniforms.begin(); i!=kf_uniforms.end(); ++i) - { - unsigned j = animation.get_slot_for_uniform(i->first); - uniforms.reserve(j+1); - for(unsigned k=uniforms.size(); k<=j; ++k) - uniforms.push_back(KeyFrame::AnimatedUniform(animation.uniforms[k].size, 0.0f)); - - uniforms[j] = i->second; - } + uni.size = N; + typename Interpolate::Spline::Value value = spline(x); + for(unsigned i=0; i::get(value, i); +} - if(!prev) - return; - delta_t = time-prev->time; - matrix = MatrixInterpolation(prev->keyframe->get_matrix(), keyframe->get_matrix()); +template +bool Animation::ExtractUniform::operator()(const KeyFrame &kf, typename Interpolate::SplineValue::Type &value) const +{ + const KeyFrame::UniformMap &kf_uniforms = kf.get_uniforms(); + const KeyFrame::UniformMap::const_iterator i = kf_uniforms.find(name); + if(i==kf_uniforms.end()) + return false; - if(animation.armature) - { - unsigned max_index = animation.armature->get_max_link_index(); - pose_matrices.resize(max_index+1); - const Pose *pose1 = prev->keyframe->get_pose(); - const Pose *pose2 = keyframe->get_pose(); - static Matrix identity; - for(unsigned i=0; i<=max_index; ++i) - { - const Matrix &matrix1 = (pose1 ? pose1->get_link_matrix(i) : identity); - const Matrix &matrix2 = (pose2 ? pose2->get_link_matrix(i) : identity); - pose_matrices[i] = MatrixInterpolation(matrix1, matrix2); - } - } + value = Interpolate::SplineValue::make(i->second.values); + return true; } @@ -268,85 +336,54 @@ Animation::UniformInfo::UniformInfo(const string &n, unsigned s): Animation::Iterator::Iterator(const Animation &a): animation(&a), - iter(animation->keyframes.begin()), event_iter(animation->events.begin()), - x(0), end(false) { - if(iter==animation->keyframes.end()) - throw invalid_argument("Animation::Iterator::Iterator"); } Animation::Iterator &Animation::Iterator::operator+=(const Time::TimeDelta &t) { - time_since_keyframe += t; - while(time_since_keyframe>iter->delta_t) - { - vector::const_iterator next = iter; - ++next; - if(next==animation->keyframes.end()) - { - if(animation->looping) - next = animation->keyframes.begin(); - else - { - end = true; - time_since_keyframe = iter->delta_t; - break; - } - } + const Time::TimeDelta &duration = animation->get_duration(); + if(!duration) + return *this; - time_since_keyframe -= iter->delta_t; - iter = next; + elapsed += t; + if(animation->looping) + { + while(elapsed>=duration) + elapsed -= duration; + } + else if(elapsed>=duration) + { + end = true; + elapsed = duration; } - - x = time_since_keyframe/iter->delta_t; - x += (iter->start_slope-1)*((x-2)*x+1)*x + (1-iter->end_slope)*(1-x)*x*x; return *this; } void Animation::Iterator::dispatch_events(AnimationEventObserver &observer) { - vector::const_iterator events_end = animation->events.end(); - if(end) - { - for(; event_iter!=events_end; ++event_iter) - observer.animation_event(0, event_iter->name, event_iter->value); - } - else if(event_iter!=events_end) - { - Time::TimeDelta t = time_since_keyframe; - if(iter->prev) - t += iter->prev->time; - for(; (event_iter!=events_end && event_iter->time<=t); ++event_iter) - observer.animation_event(0, event_iter->name, event_iter->value); - } + for(; (event_iter!=animation->events.end() && event_iter->time<=elapsed); ++event_iter) + observer.animation_event(0, event_iter->name, event_iter->value); } Matrix Animation::Iterator::get_matrix() const { - if(!iter->prev) - return iter->keyframe->get_matrix(); - - return iter->matrix.get(x); + Matrix matrix; + for(unsigned i=0; i<3; ++i) + animation->curves[i]->apply(elapsed/Time::sec, matrix); + return matrix; } KeyFrame::AnimatedUniform Animation::Iterator::get_uniform(unsigned i) const { - if(!iter->prev) - { - if(iter->uniforms.size()>i) - return iter->uniforms[i]; - else - return KeyFrame::AnimatedUniform(animation->uniforms[i].size, 0.0f); - } + if(i>=animation->uniforms.size()) + throw out_of_range("Animation::Iterator::get_uniform"); - unsigned size = animation->uniforms[i].size; - KeyFrame::AnimatedUniform result(size, 0.0f); - for(unsigned j=0; jprev->uniforms[i].values[j]*(1-x)+iter->uniforms[i].values[j]*x; - return result; + KeyFrame::AnimatedUniform uni(animation->uniforms[i].size, 0.0f); + animation->curves[3+i]->apply(elapsed/Time::sec, uni); + return uni; } Matrix Animation::Iterator::get_pose_matrix(unsigned link) const @@ -356,21 +393,7 @@ Matrix Animation::Iterator::get_pose_matrix(unsigned link) const if(link>animation->armature->get_max_link_index()) throw out_of_range("Animation::Iterator::get_pose_matrix"); - if(!iter->prev) - { - if(const Pose *pose = iter->keyframe->get_pose()) - return pose->get_link_matrix(link); - else - return Matrix(); - } - - // We must redo the base point correction since interpolation throws it off - // XXX This should probably be done on local matrices - Matrix result = iter->pose_matrices[link].get(x); - const Vector3 &base = animation->armature->get_link(link).get_base(); - Vector3 new_base = result*base; - result = Matrix::translation(base-new_base)*result; - return result; + throw logic_error("pose animations are currently unimplemented"); } @@ -390,7 +413,10 @@ void Animation::Loader::init() { start_slope = 1; end_slope = 1; + slopes_set = 0; add("armature", &Animation::armature); + add("control_keyframe", &Loader::control_keyframe); + add("control_keyframe", &Loader::control_keyframe_inline); add("event", &Loader::event); add("event", &Loader::event1i); add("event", &Loader::event1f); @@ -404,6 +430,60 @@ void Animation::Loader::init() add("slopes", &Loader::slopes); } +void Animation::Loader::finish() +{ + obj.create_curves(); +} + +void Animation::Loader::check_slopes_and_control(bool s, bool c) +{ + if(s && c) + throw logic_error("can't use both slopes and control keyframes in same segment"); +} + +void Animation::Loader::add_kf(const KeyFrame *kf, bool c, bool owned) +{ + if(slopes_set && !c) + obj.add_keyframe(current_time, kf, start_slope, end_slope, owned); + else + obj.add_keyframe(current_time, kf, c, owned); + + start_slope = end_slope; + end_slope = 1; + slopes_set = (slopes_set<<1)&3; +} + +void Animation::Loader::load_kf(const string &n, bool c) +{ + add_kf(&get_collection().get(n), c, false); +} + +void Animation::Loader::load_kf_inline(bool c) +{ + RefPtr kf = new KeyFrame; + if(coll) + load_sub(*kf, get_collection()); + else + load_sub(*kf); + + add_kf(kf.get(), c, true); + kf.release(); +} + +void Animation::Loader::control_keyframe(const string &n) +{ + slopes_set &= 1; + check_slopes_and_control(slopes_set, true); + load_kf(n, true); +} + +void Animation::Loader::control_keyframe_inline() +{ + slopes_set &= 1; + check_slopes_and_control(slopes_set, true); + load_kf_inline(true); +} + void Animation::Loader::event(const string &n) { obj.add_event(current_time, n); @@ -441,28 +521,21 @@ void Animation::Loader::interval(float t) void Animation::Loader::keyframe(const string &n) { - obj.add_keyframe(current_time, get_collection().get(n), start_slope, end_slope); - start_slope = end_slope; - end_slope = 1; + load_kf(n, false); } void Animation::Loader::keyframe_inline() { - RefPtr kf = new KeyFrame; - if(coll) - load_sub(*kf, get_collection()); - else - load_sub(*kf); - - obj.add_keyframe(current_time, kf, start_slope, end_slope); - start_slope = end_slope; - end_slope = 1; + load_kf_inline(false); } void Animation::Loader::slopes(float s, float e) { + check_slopes_and_control(true, (!obj.keyframes.empty() && obj.keyframes.back().control)); + start_slope = s; end_slope = e; + slopes_set = 1; } } // namespace GL diff --git a/source/animation.h b/source/animation.h index b9e9fe1f..7c277f43 100644 --- a/source/animation.h +++ b/source/animation.h @@ -3,6 +3,7 @@ #include #include +#include #include #include "keyframe.h" @@ -27,13 +28,22 @@ public: Time::TimeDelta current_time; float start_slope; float end_slope; + int slopes_set; public: Loader(Animation &); Loader(Animation &, Collection &); private: void init(); + virtual void finish(); + void check_slopes_and_control(bool, bool); + void add_kf(const KeyFrame *, bool, bool); + void load_kf(const std::string &, bool); + void load_kf_inline(bool); + + void control_keyframe(const std::string &); + void control_keyframe_inline(); void event(const std::string &); void event1i(const std::string &, int); void event1f(const std::string &, float); @@ -47,41 +57,58 @@ public: }; private: - struct AxisInterpolation + enum CurveTarget + { + POSITION, + EULER, + SCALE, + UNIFORM + }; + + class Curve + { + protected: + CurveTarget target; + + Curve(CurveTarget); + public: + virtual ~Curve() { } + + virtual void apply(float, Matrix &) const = 0; + virtual void apply(float, KeyFrame::AnimatedUniform &) const = 0; + }; + + template + class ValueCurve: public Curve { - float slope; - float scale; + public: + typedef typename Interpolate::SplineKnot Knot; - AxisInterpolation(); - AxisInterpolation(const float *, const float *); + private: + Interpolate::Spline spline; + + public: + ValueCurve(CurveTarget, const std::vector &); + + virtual void apply(float, Matrix &) const; + virtual void apply(float, KeyFrame::AnimatedUniform &) const; }; - struct MatrixInterpolation + template + struct ExtractUniform { - const Matrix *matrix1; - const Matrix *matrix2; - AxisInterpolation axes[3]; + const std::string &name; - MatrixInterpolation(); - MatrixInterpolation(const Matrix &, const Matrix &); + ExtractUniform(const std::string &n): name(n) { } - Matrix get(float) const; + bool operator()(const KeyFrame &, typename Interpolate::SplineValue::Type &) const; }; struct TimedKeyFrame { - const TimedKeyFrame *prev; Time::TimeDelta time; - Time::TimeDelta delta_t; - float start_slope; - float end_slope; RefPtr keyframe; - MatrixInterpolation matrix; - std::vector uniforms; - std::vector pose_matrices; - - TimedKeyFrame(); - void prepare(const Animation &); + bool control; }; struct Event @@ -104,10 +131,8 @@ public: { private: const Animation *animation; - std::vector::const_iterator iter; + Time::TimeDelta elapsed; std::vector::const_iterator event_iter; - Time::TimeDelta time_since_keyframe; - float x; bool end; public: @@ -128,6 +153,7 @@ private: std::vector events; bool looping; std::vector uniforms; + std::vector curves; public: Animation(); @@ -141,11 +167,19 @@ public: const std::string &get_uniform_name(unsigned) const; void add_keyframe(const Time::TimeDelta &, const KeyFrame &); - void add_keyframe(const Time::TimeDelta &, const KeyFrame &, float); - void add_keyframe(const Time::TimeDelta &, const KeyFrame &, float, float); + DEPRECATED void add_keyframe(const Time::TimeDelta &, const KeyFrame &, float); + DEPRECATED void add_keyframe(const Time::TimeDelta &, const KeyFrame &, float, float); + void add_control_keyframe(const KeyFrame &); private: - void add_keyframe(const Time::TimeDelta &, const RefPtr &, float, float); + void add_keyframe(const Time::TimeDelta &, const KeyFrame *, float, float, bool); + void add_keyframe(const Time::TimeDelta &, const KeyFrame *, bool, bool); void prepare_keyframe(TimedKeyFrame &); + void create_curves(); + template + void create_curve(CurveTarget target, const T &); + static bool extract_position(const KeyFrame &, Vector3 &); + static bool extract_euler(const KeyFrame &, Vector3 &); + static bool extract_scale(const KeyFrame &, Vector3 &); public: void add_event(const Time::TimeDelta &, const std::string &, const Variant & = Variant()); diff --git a/source/keyframe.cpp b/source/keyframe.cpp index dd4adf16..856b85d6 100644 --- a/source/keyframe.cpp +++ b/source/keyframe.cpp @@ -14,9 +14,20 @@ KeyFrame::KeyFrame() KeyFrame::~KeyFrame() { } +void KeyFrame::set_transform(const Transform &t) +{ + transform = t; +} + void KeyFrame::set_matrix(const Matrix &m) { - matrix = m; + transform = Transform::from_matrix(m); +} + +void KeyFrame::set_uniform(const string &n, const AnimatedUniform &u) +{ + uniforms.erase(n); + uniforms.insert(UniformMap::value_type(n, u)); } void KeyFrame::set_pose(const Pose &p) @@ -52,11 +63,14 @@ void KeyFrame::Loader::init() { add("pose", &Loader::pose); add("pose", &Loader::pose_inline); + add("transform", &Loader::transform); + add("uniforms", &Loader::uniforms); + + // Deprecated; use the transform statement instead add("position", &Loader::position); add("rotation", &Loader::rotation); add("scaling", &Loader::scaling_uniform); add("scaling", &Loader::scaling); - add("uniforms", &Loader::uniforms); } void KeyFrame::Loader::pose(const string &n) @@ -74,22 +88,27 @@ void KeyFrame::Loader::pose_inline() void KeyFrame::Loader::position(float x, float y, float z) { - obj.matrix.translate(x, y, z); + obj.transform.set_position(Vector3(x, y, z)); } void KeyFrame::Loader::rotation(float a, float x, float y, float z) { - obj.matrix.rotate_deg(a, x, y, z); + obj.transform.set_rotation(Transform::Angle::from_degrees(a), Vector3(x, y, z)); } void KeyFrame::Loader::scaling_uniform(float s) { - obj.matrix.scale(s); + obj.transform.set_scale(s); } void KeyFrame::Loader::scaling(float x, float y, float z) { - obj.matrix.scale(x, y, z); + obj.transform.set_scale(Vector3(x, y, z)); +} + +void KeyFrame::Loader::transform() +{ + load_sub(obj.transform); } void KeyFrame::Loader::uniforms() diff --git a/source/keyframe.h b/source/keyframe.h index 7854a928..5b748add 100644 --- a/source/keyframe.h +++ b/source/keyframe.h @@ -4,6 +4,7 @@ #include #include #include "matrix.h" +#include "transform.h" namespace Msp { namespace GL { @@ -30,6 +31,7 @@ public: void rotation(float, float, float, float); void scaling_uniform(float); void scaling(float, float, float); + void transform(); void uniforms(); }; @@ -56,7 +58,7 @@ public: typedef std::map UniformMap; private: - Matrix matrix; + Transform transform; UniformMap uniforms; RefPtr pose; @@ -64,9 +66,12 @@ public: KeyFrame(); ~KeyFrame(); + void set_transform(const Transform &); void set_matrix(const Matrix &); + void set_uniform(const std::string &, const AnimatedUniform &); void set_pose(const Pose &); - const Matrix &get_matrix() const { return matrix; } + const Transform &get_transform() const { return transform; } + Matrix get_matrix() const { return transform.to_matrix(); } const UniformMap &get_uniforms() const { return uniforms; } const Pose *get_pose() const { return pose.get(); } }; diff --git a/source/objectinstance.cpp b/source/objectinstance.cpp index 912ec05f..450c8106 100644 --- a/source/objectinstance.cpp +++ b/source/objectinstance.cpp @@ -1,5 +1,6 @@ #include "objectinstance.h" #include "renderer.h" +#include "transform.h" using namespace std; @@ -26,5 +27,19 @@ void ObjectInstance::setup_render(Renderer &renderer, const Tag &) const renderer.transform(matrix); } + +ObjectInstance::Loader::Loader(ObjectInstance &o): + DataFile::ObjectLoader(o) +{ + add("transform", &Loader::transform); +} + +void ObjectInstance::Loader::transform() +{ + Transform trn; + load_sub(trn); + obj.matrix = trn.to_matrix(); +} + } // namespace GL } // namespaec Msp diff --git a/source/objectinstance.h b/source/objectinstance.h index 906ba2f3..7c2cc9a7 100644 --- a/source/objectinstance.h +++ b/source/objectinstance.h @@ -18,6 +18,16 @@ render all instances of the same object consecutively. */ class ObjectInstance: public PlacedRenderable { +public: + class Loader: public DataFile::ObjectLoader + { + public: + Loader(ObjectInstance &); + + private: + void transform(); + }; + protected: const Object &object; diff --git a/source/pose.h b/source/pose.h index 41fc3de5..cbd8137b 100644 --- a/source/pose.h +++ b/source/pose.h @@ -48,6 +48,7 @@ public: Pose(const Armature &); void set_armature(const Armature &); + const Armature *get_armature() const { return armature; } void rotate_link(unsigned, float, const Vector3 &); const Matrix &get_link_matrix(unsigned) const; }; diff --git a/source/transform.cpp b/source/transform.cpp new file mode 100644 index 00000000..4b67bf91 --- /dev/null +++ b/source/transform.cpp @@ -0,0 +1,102 @@ +#include "transform.h" + +namespace Msp { +namespace GL { + +Transform::Transform(): + position(0.0f, 0.0f, 0.0f), + euler(Angle::zero(), Angle::zero(), Angle::zero()), + scale(1.0f, 1.0f, 1.0f) +{ } + +Transform Transform::from_matrix(const Matrix &matrix) +{ + Transform trn; + trn.position = matrix.column(3).slice<3>(0); + + trn.euler.z = Geometry::atan2(matrix(1, 0), matrix(0, 0)); + Matrix m = Matrix::rotation(-trn.euler.z, Vector3(0.0f, 0.0f, 1.0f))*matrix; + trn.euler.y = Geometry::atan2(m(2, 0), m(0, 0)); + m = Matrix::rotation(-trn.euler.y, Vector3(0.0f, 1.0f, 0.0f))*m; + trn.euler.x = Geometry::atan2(m(2, 1), m(1, 1)); + m = Matrix::rotation(-trn.euler.x, Vector3(1.0f, 0.0f, 0.0f))*m; + + trn.scale = Vector3(m(0, 0), m(1, 1), m(2, 2)); + + return trn; +} + +void Transform::set_position(const Vector3 &p) +{ + position = p; +} + +void Transform::set_euler(const AngleVector3 &e) +{ + euler = e; +} + +void Transform::set_rotation(const Angle &angle, const Vector3 &axis) +{ + euler = from_matrix(Matrix::rotation(angle, axis)).euler; +} + +void Transform::set_scale(float s) +{ + set_scale(Vector3(s, s, s)); +} + +void Transform::set_scale(const Vector3 &s) +{ + scale = s; +} + +Matrix Transform::to_matrix() const +{ + Matrix result; + result.translate(position); + result.rotate(euler.z, Vector3(0.0f, 0.0f, 1.0f)); + result.rotate(euler.y, Vector3(0.0f, 1.0f, 0.0f)); + result.rotate(euler.x, Vector3(1.0f, 0.0f, 0.0f)); + result.scale(scale); + return result; +} + + +Transform::Loader::Loader(Transform &t): + DataFile::ObjectLoader(t) +{ + add("position", &Loader::position); + add("euler", &Loader::euler); + add("rotation", &Loader::rotation); + add("scale_uniform", &Loader::scale_uniform); + add("scale", &Loader::scale); +} + +void Transform::Loader::position(float x, float y, float z) +{ + obj.set_position(Vector3(x, y, z)); +} + +void Transform::Loader::euler(float x, float y, float z) +{ + obj.set_euler(AngleVector3(Angle::from_degrees(x), Angle::from_degrees(y), Angle::from_degrees(z))); +} + +void Transform::Loader::rotation(float a, float x, float y, float z) +{ + obj.set_rotation(Angle::from_degrees(a), Vector3(x, y, z)); +} + +void Transform::Loader::scale_uniform(float s) +{ + obj.set_scale(s); +} + +void Transform::Loader::scale(float x, float y, float z) +{ + obj.set_scale(Vector3(x, y, z)); +} + +} // namespace GL +} // namespace Msp diff --git a/source/transform.h b/source/transform.h new file mode 100644 index 00000000..01c783bd --- /dev/null +++ b/source/transform.h @@ -0,0 +1,59 @@ +#ifndef MSP_GL_TRANSFORM_H_ +#define MSP_GL_TRANSFORM_H_ + +#include +#include "matrix.h" + +namespace Msp { +namespace GL { + +/** +Stores a coordinate space transform as individual components. Primarily +intended for loading data from external sources. At runtime transforms +should generally be stored as matrices. +*/ +class Transform +{ +public: + class Loader: public DataFile::ObjectLoader + { + public: + Loader(Transform &); + + private: + void position(float, float, float); + void euler(float, float, float); + void rotation(float, float, float, float); + void scale_uniform(float); + void scale(float, float, float); + }; + + typedef Geometry::Angle Angle; + typedef LinAl::Vector AngleVector3; + +private: + Vector3 position; + AngleVector3 euler; + Vector3 scale; + +public: + Transform(); + + static Transform from_matrix(const Matrix &); + + void set_position(const Vector3 &); + void set_euler(const AngleVector3 &); + void set_rotation(const Angle &, const Vector3 &); + void set_scale(float); + void set_scale(const Vector3 &); + const Vector3 &get_position() const { return position; } + const AngleVector3 &get_euler() const { return euler; } + const Vector3 &get_scale() const { return scale; } + + Matrix to_matrix() const; +}; + +} // namespace GL +} // namespace Msp + +#endif