From: Mikko Rasa Date: Sat, 24 Apr 2021 20:28:38 +0000 (+0300) Subject: Use a HDR environment map in desertpillars X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=commitdiff_plain;h=54d0db2e998cd07a72acc883f9d8735bd97563a2 Use a HDR environment map in desertpillars --- diff --git a/demos/desertpillars/source/desertpillars.cpp b/demos/desertpillars/source/desertpillars.cpp index c138d65a..41d150b0 100644 --- a/demos/desertpillars/source/desertpillars.cpp +++ b/demos/desertpillars/source/desertpillars.cpp @@ -56,7 +56,7 @@ DesertPillars::DesertPillars(int, char **): step->set_lighting(&resources.get("Desert.lightn")); step->set_depth_test(&GL::DepthTest::lequal()); - env_map = make_unique(resources, 256, sphere, *env_seq); + env_map = make_unique(resources, 256, GL::RGB16F, sphere, *env_seq); sphere.set_matrix(GL::Matrix::translation(GL::Vector3(0.0f, 0.0f, 3.3f))); content.add(resources.get("Background.scene"));