From: Mikko Rasa Date: Wed, 12 Jan 2022 20:18:09 +0000 (+0200) Subject: Create a function for applying framebuffer state in Renderer X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=commitdiff_plain;h=511579d9ad9337bc3db1da1a486b3692d1c5cf1e Create a function for applying framebuffer state in Renderer --- diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 4beb2da7..a235a42b 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -241,11 +241,7 @@ void Renderer::set_object_lod_bias(unsigned b) void Renderer::clear(const ClearValue *values) { - const State &state = get_state(); - - pipeline_state.set_framebuffer(state.framebuffer); - pipeline_state.set_viewport(state.viewport); - pipeline_state.set_scissor(state.scissor); + apply_framebuffer(); commands.use_pipeline(&pipeline_state); commands.clear(values); } @@ -295,6 +291,16 @@ void Renderer::end_query(const QueryPool &pool, unsigned index) commands.end_query(pool, index); } +void Renderer::apply_framebuffer() +{ + const State &state = get_state(); + + pipeline_state.set_framebuffer(state.framebuffer); + static const Rect default_rect = Rect::max(); + pipeline_state.set_viewport(state.viewport ? *state.viewport : default_rect); + pipeline_state.set_scissor(state.scissor ? *state.scissor : default_rect); +} + void Renderer::apply_state() { const State &state = get_state(); @@ -302,9 +308,7 @@ void Renderer::apply_state() if(!state.shprog) throw invalid_operation("Renderer::apply_state"); - pipeline_state.set_framebuffer(state.framebuffer); - pipeline_state.set_viewport(state.viewport); - pipeline_state.set_scissor(state.scissor); + apply_framebuffer(); bool shprog_changed = (state.shprog!=pipeline_state.get_shader_program()); pipeline_state.set_shader_program(state.shprog); diff --git a/source/render/renderer.h b/source/render/renderer.h index f08ea0b2..c176f87a 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -199,6 +199,7 @@ public: void end_query(const QueryPool &, unsigned); private: + void apply_framebuffer(); void apply_state(); };