From: Mikko Rasa Date: Tue, 18 Jun 2019 10:34:01 +0000 (+0300) Subject: Use direct state access for updating VertexSetup X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=commitdiff_plain;h=2b0aa5d0a22ce4ccca7d79ee15aa78f765b103cb Use direct state access for updating VertexSetup --- diff --git a/extensions/arb_vertex_attrib_binding.glext b/extensions/arb_vertex_attrib_binding.glext new file mode 100644 index 00000000..25a084f5 --- /dev/null +++ b/extensions/arb_vertex_attrib_binding.glext @@ -0,0 +1 @@ +extension ARB_vertex_attrib_binding diff --git a/source/vertexsetup.cpp b/source/vertexsetup.cpp index 275585be..547dc096 100644 --- a/source/vertexsetup.cpp +++ b/source/vertexsetup.cpp @@ -1,4 +1,7 @@ +#include +#include #include +#include #include #include #include "buffer.h" @@ -15,7 +18,10 @@ VertexSetup::VertexSetup(): index_buffer(0) { static Require req(ARB_vertex_array_object); - glGenVertexArrays(1, &id); + if(ARB_direct_state_access) + glCreateVertexArrays(1, &id); + else + glGenVertexArrays(1, &id); } VertexSetup::~VertexSetup() @@ -39,38 +45,59 @@ void VertexSetup::set_index_buffer(const Buffer &ibuf) void VertexSetup::update(unsigned mask) const { - if(current()!=this) + static bool direct = ARB_direct_state_access && ARB_vertex_attrib_binding; + if(!direct && current()!=this) { dirty |= mask; return; } if(mask&VERTEX_ARRAY) - update_vertex_array(); + update_vertex_array(direct); if(mask&INDEX_BUFFER) - glBindBuffer(ELEMENT_ARRAY_BUFFER, index_buffer->get_id()); + { + if(direct) + glVertexArrayElementBuffer(id, index_buffer->get_id()); + else + glBindBuffer(ELEMENT_ARRAY_BUFFER, index_buffer->get_id()); + } } -void VertexSetup::update_vertex_array() const +void VertexSetup::update_vertex_array(bool direct) const { - Bind bind_vbuf(array->get_buffer(), ARRAY_BUFFER); + Conditional bind_vbuf(!direct, array->get_buffer(), ARRAY_BUFFER); const VertexFormat &fmt = array->get_format(); unsigned stride = get_stride(fmt)*sizeof(float); - float *ptr = 0; + if(direct) + glVertexArrayVertexBuffer(id, 0, array->get_buffer()->get_id(), 0, stride); + + unsigned offset = 0; for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c) { unsigned t = get_component_type(*c); if(t>=get_component_type(ATTRIB1)) t -= get_component_type(ATTRIB1); unsigned sz = get_component_size(*c); - if(*c==COLOR4_UBYTE) - glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, ptr); + if(direct) + { + if(*c==COLOR4_UBYTE) + glVertexArrayAttribFormat(id, t, 4, GL_UNSIGNED_BYTE, true, offset); + else + glVertexArrayAttribFormat(id, t, sz, GL_FLOAT, false, offset); + glVertexArrayAttribBinding(id, t, 0); + glEnableVertexArrayAttrib(id, t); + } else - glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, ptr); - glEnableVertexAttribArray(t); - ptr += sz; + { + if(*c==COLOR4_UBYTE) + glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, reinterpret_cast(offset)); + else + glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, reinterpret_cast(offset)); + glEnableVertexAttribArray(t); + } + offset += sz*sizeof(float); } } diff --git a/source/vertexsetup.h b/source/vertexsetup.h index c4cadfca..0155302c 100644 --- a/source/vertexsetup.h +++ b/source/vertexsetup.h @@ -37,7 +37,7 @@ public: private: void update(unsigned) const; - void update_vertex_array() const; + void update_vertex_array(bool) const; public: void bind() const;