From: Mikko Rasa Date: Sun, 20 Sep 2015 11:20:48 +0000 (+0300) Subject: Honor the srgb conversion flag when loading textures asynchronously X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=commitdiff_plain;h=1acb01fb3c23439444a22fb9a9167ff6dd67611c Honor the srgb conversion flag when loading textures asynchronously --- diff --git a/source/resources.cpp b/source/resources.cpp index afb84b27..61d05c9b 100644 --- a/source/resources.cpp +++ b/source/resources.cpp @@ -93,7 +93,6 @@ Texture2D *Resources::create_texture2d(const string &name) tex->set_mag_filter(default_tex_filter); tex->set_min_filter(default_tex_filter); - // TODO Somehow pass the srgb flag if a resource manager is in use if(resource_manager) resource_manager->set_resource_location(*tex, *this, name); else diff --git a/source/texture2d.cpp b/source/texture2d.cpp index 28b07bfe..41763586 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -16,6 +16,7 @@ class Texture2D::AsyncLoader: public Resource::AsyncLoader private: Texture2D &texture; IO::Seekable &io; + bool srgb_conversion; Buffer pixel_buffer; char *mapped_address; Graphics::Image image; @@ -25,6 +26,7 @@ private: public: AsyncLoader(Texture2D &, IO::Seekable &); + void set_srgb_conversion(bool); virtual bool needs_sync() const; virtual bool process(); }; @@ -136,9 +138,12 @@ void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) h = 1; } -Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *) +Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res) { - return new AsyncLoader(*this, io); + AsyncLoader *ldr = new AsyncLoader(*this, io); + if(res) + ldr->set_srgb_conversion(res->get_srgb_conversion()); + return ldr; } UInt64 Texture2D::get_data_size() const @@ -205,11 +210,17 @@ void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsig Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): texture(t), io(i), + srgb_conversion(false), pixel_buffer(PIXEL_UNPACK_BUFFER), mapped_address(0), phase(0) { } +void Texture2D::AsyncLoader::set_srgb_conversion(bool c) +{ + srgb_conversion = c; +} + bool Texture2D::AsyncLoader::needs_sync() const { return phase%2; @@ -245,7 +256,7 @@ bool Texture2D::AsyncLoader::process() if(!texture.id) glGenTextures(1, &texture.id); - texture.image(image, false, true); + texture.image(image, srgb_conversion, true); } ++phase;