]> git.tdb.fi Git - libs/gl.git/commitdiff
Bump version to 1.1 1.1
authorMikko Rasa <tdb@tdb.fi>
Mon, 5 Oct 2009 18:48:09 +0000 (18:48 +0000)
committerMikko Rasa <tdb@tdb.fi>
Mon, 5 Oct 2009 18:48:09 +0000 (18:48 +0000)
Update Build file for builder 1.0

Build
Changelog.txt

diff --git a/Build b/Build
index c7f5b33f4295cf083e91e947d8fa5ca0d22d6e0b..7e98f4c724343e4cad002181e5f4ffcb4ae02976 100644 (file)
--- a/Build
+++ b/Build
@@ -2,20 +2,28 @@
 
 package "mspgl"
 {
 
 package "mspgl"
 {
-       version "1.0";
+       version "1.1";
        description "Lightweight C++/OpenGL graphics engine";
 
        description "Lightweight C++/OpenGL graphics engine";
 
-       tar_file "License.txt";
-       tar_file "Changelog.txt";
-
        require "mspdatafile";
        require "mspgbase";
        require "opengl";
 
        require "mspdatafile";
        require "mspgbase";
        require "opengl";
 
+       headers "msp/gl"
+       {
+               source "source";
+               install true;
+       };
+
        library "mspgl"
        {
                source "source";
                install true;
        library "mspgl"
        {
                source "source";
                install true;
-               install_headers "msp/gl";
+       };
+
+       tarball "@src"
+       {
+               source "License.txt";
+               source "Changelog.txt";
        };
 };
        };
 };
index 0dfe71495b80cb9266180442d218db84c0382db5..5c06ade74f49b0965ed2874c50493f56d58188ae 100644 (file)
@@ -1,3 +1,14 @@
+1.1
+* Pipeline and effect framework
+* Support for generic vertex attributes
+* RAII classes for push/pop_matrix and bind/unbind 
+* Viewport control functions
+* Blender exporter
+  - Store settings between runs
+  - Export texture coordinates and TB vectors
+  - Apply modifiers to mesh when exporting
+* Various bugfixes
+
 1.0
 * Add class Technique to share passes between Objects
 * Scene automatically recognizes ObjectInstances and optimizes rendering them
 1.0
 * Add class Technique to share passes between Objects
 * Scene automatically recognizes ObjectInstances and optimizes rendering them