Scene no longer has any other overloads of render().
virtual void setup_frame(Renderer &);
virtual void finish_frame();
virtual void setup_frame(Renderer &);
virtual void finish_frame();
virtual void render(Renderer &, const Tag &tag = Tag()) const;
};
virtual void render(Renderer &, const Tag &tag = Tag()) const;
};
virtual void setup_frame(Renderer &);
virtual void finish_frame();
virtual void setup_frame(Renderer &);
virtual void finish_frame();
virtual void render(Renderer &, const Tag & = Tag()) const;
};
virtual void render(Renderer &, const Tag & = Tag()) const;
};