X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=tools%2Fviewer.cpp;h=ffdc4ec6eb513e4ad2955ddfedc8004f53032692;hp=3e12321f014857d0763dd0a7c496b3479de76712;hb=dff7004fa078d55911664c0f513b5dc6c9449420;hpb=ecb3b9fafd1b225d436d23341d346a94df1fa282 diff --git a/tools/viewer.cpp b/tools/viewer.cpp index 3e12321f..ffdc4ec6 100644 --- a/tools/viewer.cpp +++ b/tools/viewer.cpp @@ -16,10 +16,13 @@ #include #include #include +#include #include #include +#include #include #include +#include #include #include #include @@ -31,6 +34,17 @@ using namespace Msp; class Viewer: public RegisteredApplication { private: + struct Options + { + list resource_locations; + string animation_name; + string renderable_name; + Graphics::WindowOptions wnd_opts; + Graphics::GLOptions gl_opts; + + Options(int, char **); + }; + class Resources: public GL::Resources { private: @@ -44,9 +58,14 @@ private: void add_pack(const string &); }; - Graphics::SimpleGLWindow window; + Options opts; + Graphics::Display display; + Graphics::Window window; + Graphics::GLContext gl_ctx; Input::Mouse mouse; Resources resources; + GL::WindowView view; + GL::Sequence sequence; GL::Renderable *renderable; GL::AnimatedObject *anim_object; GL::AnimationPlayer *anim_player; @@ -82,9 +101,27 @@ private: }; +Viewer::Options::Options(int argc, char **argv) +{ + GetOpt getopt; + getopt.add_option('r', "resources", resource_locations, GetOpt::REQUIRED_ARG); + getopt.add_option('a', "animation", animation_name, GetOpt::REQUIRED_ARG); + getopt.add_argument("renderable", renderable_name); + getopt(argc, argv); + + wnd_opts.width = 1024; + wnd_opts.height = 768; + gl_opts.gl_version_major = Graphics::GLOptions::LATEST_VERSION; + gl_opts.core_profile = true; +} + Viewer::Viewer(int argc, char **argv): - window(1024, 768, false), + opts(argc, argv), + window(display, opts.wnd_opts), + gl_ctx(window, opts.gl_opts), mouse(window), + view(window, gl_ctx), + sequence(view), renderable(0), anim_object(0), anim_player(0), @@ -95,16 +132,7 @@ Viewer::Viewer(int argc, char **argv): light_pitch(0), dragging(0) { - list resource_locations; - string animation_name; - string renderable_name; - GetOpt getopt; - getopt.add_option('r', "resources", resource_locations, GetOpt::REQUIRED_ARG); - getopt.add_option('a', "animation", animation_name, GetOpt::REQUIRED_ARG); - getopt.add_argument("renderable", renderable_name); - getopt(argc, argv); - - for(list::const_iterator i=resource_locations.begin(); i!=resource_locations.end(); ++i) + for(list::const_iterator i=opts.resource_locations.begin(); i!=opts.resource_locations.end(); ++i) { if(FS::is_dir(*i)) resources.add_directory(*i); @@ -120,18 +148,18 @@ Viewer::Viewer(int argc, char **argv): GL::Object *object = 0; - string ext = FS::extpart(renderable_name); + string ext = FS::extpart(opts.renderable_name); if(ext==".mesh") { GL::Mesh *mesh = 0; - if(FS::exists(renderable_name)) + if(FS::exists(opts.renderable_name)) { mesh = new GL::Mesh; - DataFile::load(*mesh, renderable_name); - resources.add("__"+renderable_name, mesh); + DataFile::load(*mesh, opts.renderable_name); + resources.add("__"+opts.renderable_name, mesh); } else - mesh = &resources.get(renderable_name); + mesh = &resources.get(opts.renderable_name); object = new GL::Object; GL::Technique *tech = new GL::Technique; @@ -144,19 +172,29 @@ Viewer::Viewer(int argc, char **argv): resources.add("__.object", object); } else if(ext==".object") + renderable = load(opts.renderable_name); + else if(ext==".scene") { - object = load(renderable_name); - renderable = object; + if(FS::exists(opts.renderable_name)) + { + GL::Scene::GenericLoader ldr(resources); + IO::BufferedFile in(opts.renderable_name); + DataFile::Parser parser(in, opts.renderable_name); + ldr.load(parser); + renderable = ldr.get_scene(); + } + else + renderable = &resources.get(opts.renderable_name); } else throw usage_error("Unknown renderable type"); - if(!animation_name.empty()) + if(!opts.animation_name.empty()) { if(!object) throw usage_error("Must have an object to animate"); - GL::Animation *anim = load(animation_name); + GL::Animation *anim = load(opts.animation_name); anim_player = new GL::AnimationPlayer; anim_object = new GL::AnimatedObject(*object); anim_player->play(*anim_object, *anim); @@ -173,6 +211,14 @@ Viewer::Viewer(int argc, char **argv): camera.set_up_direction(GL::Vector3(0, 0, 1)); update_camera(); + + GL::Sequence::Step &step = sequence.add_step(0, *renderable); + step.set_lighting(&lighting); + step.set_depth_test(&GL::DepthTest::lequal()); + step.set_blend(&GL::Blend::alpha()); + + view.set_content(&sequence); + view.set_camera(&camera); } template @@ -214,17 +260,8 @@ void Viewer::tick() anim_player->tick(dt); } - window.tick(); - - GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); - - GL::Bind bind_depth(GL::DepthTest::lequal()); - GL::Bind bind_blend(GL::Blend::alpha()); - GL::Renderer renderer(&camera); - renderer.set_lighting(&lighting); - renderable->render(renderer); - - window.swap_buffers(); + display.tick(); + view.render(); } void Viewer::button_press(unsigned btn)