X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=tools%2Fviewer.cpp;h=ffdc4ec6eb513e4ad2955ddfedc8004f53032692;hp=1d533b5deae8fee3d44615066367c10012937fb2;hb=dff7004fa078d55911664c0f513b5dc6c9449420;hpb=55b23f78985f9404712028919eba6678ec4272be diff --git a/tools/viewer.cpp b/tools/viewer.cpp index 1d533b5d..ffdc4ec6 100644 --- a/tools/viewer.cpp +++ b/tools/viewer.cpp @@ -1,6 +1,9 @@ #include #include #include +#include +#include +#include #include #include #include @@ -13,7 +16,13 @@ #include #include #include +#include +#include +#include +#include +#include #include +#include #include #include #include @@ -25,11 +34,39 @@ using namespace Msp; class Viewer: public RegisteredApplication { private: - Graphics::SimpleGLWindow window; + struct Options + { + list resource_locations; + string animation_name; + string renderable_name; + Graphics::WindowOptions wnd_opts; + Graphics::GLOptions gl_opts; + + Options(int, char **); + }; + + class Resources: public GL::Resources + { + private: + DataFile::DirectorySource dir_source; + DataFile::PackSource pack_source; + + public: + Resources(); + + void add_directory(const string &); + void add_pack(const string &); + }; + + Options opts; + Graphics::Display display; + Graphics::Window window; + Graphics::GLContext gl_ctx; Input::Mouse mouse; - GL::Object *object; - GL::Mesh *mesh; - GL::Animation *animation; + Resources resources; + GL::WindowView view; + GL::Sequence sequence; + GL::Renderable *renderable; GL::AnimatedObject *anim_object; GL::AnimationPlayer *anim_player; GL::Light light; @@ -45,6 +82,10 @@ private: public: Viewer(int, char **); +private: + template + T *load(const string &); +public: ~Viewer(); virtual int main(); @@ -60,12 +101,28 @@ private: }; +Viewer::Options::Options(int argc, char **argv) +{ + GetOpt getopt; + getopt.add_option('r', "resources", resource_locations, GetOpt::REQUIRED_ARG); + getopt.add_option('a', "animation", animation_name, GetOpt::REQUIRED_ARG); + getopt.add_argument("renderable", renderable_name); + getopt(argc, argv); + + wnd_opts.width = 1024; + wnd_opts.height = 768; + gl_opts.gl_version_major = Graphics::GLOptions::LATEST_VERSION; + gl_opts.core_profile = true; +} + Viewer::Viewer(int argc, char **argv): - window(1024, 768, false), + opts(argc, argv), + window(display, opts.wnd_opts), + gl_ctx(window, opts.gl_opts), mouse(window), - object(0), - mesh(0), - animation(0), + view(window, gl_ctx), + sequence(view), + renderable(0), anim_object(0), anim_player(0), yaw(0), @@ -75,43 +132,73 @@ Viewer::Viewer(int argc, char **argv): light_pitch(0), dragging(0) { - if(argc<2) - throw usage_error("Filename must be provided"); - - for(int i=1; i::const_iterator i=opts.resource_locations.begin(); i!=opts.resource_locations.end(); ++i) { - string fn = argv[i]; - string ext = FS::extpart(fn); - - if(ext==".mesh") + if(FS::is_dir(*i)) + resources.add_directory(*i); + else { - if(mesh || object) - throw usage_error("Only one mesh or object may be specified"); + string ext = FS::extpart(*i); + if(ext==".mdp") + resources.add_pack(*i); + else + DataFile::load(resources, *i); + } + } + + GL::Object *object = 0; + string ext = FS::extpart(opts.renderable_name); + if(ext==".mesh") + { + GL::Mesh *mesh = 0; + if(FS::exists(opts.renderable_name)) + { mesh = new GL::Mesh; - DataFile::load(*mesh, fn); + DataFile::load(*mesh, opts.renderable_name); + resources.add("__"+opts.renderable_name, mesh); } - else if(ext==".object") - { - if(mesh || object) - throw usage_error("Only one mesh or object may be specified"); + else + mesh = &resources.get(opts.renderable_name); - object = new GL::Object; - DataFile::load(*object, fn); - } - else if(ext==".anim") + object = new GL::Object; + GL::Technique *tech = new GL::Technique; + tech->add_pass(0); + object->set_mesh(mesh); + object->set_technique(tech); + renderable = object; + + resources.add("__.tech", tech); + resources.add("__.object", object); + } + else if(ext==".object") + renderable = load(opts.renderable_name); + else if(ext==".scene") + { + if(FS::exists(opts.renderable_name)) { - if(!object) - throw usage_error("An object must be provided for animation"); - - animation = new GL::Animation; - DataFile::load(*animation, argv[2]); - anim_object = new GL::AnimatedObject(*object); - anim_player = new GL::AnimationPlayer; - anim_player->play(*anim_object, *animation); + GL::Scene::GenericLoader ldr(resources); + IO::BufferedFile in(opts.renderable_name); + DataFile::Parser parser(in, opts.renderable_name); + ldr.load(parser); + renderable = ldr.get_scene(); } else - throw usage_error("Don't know how to view this file"); + renderable = &resources.get(opts.renderable_name); + } + else + throw usage_error("Unknown renderable type"); + + if(!opts.animation_name.empty()) + { + if(!object) + throw usage_error("Must have an object to animate"); + + GL::Animation *anim = load(opts.animation_name); + anim_player = new GL::AnimationPlayer; + anim_object = new GL::AnimatedObject(*object); + anim_player->play(*anim_object, *anim); + renderable = anim_object; } window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Viewer::exit), 0)); @@ -124,12 +211,34 @@ Viewer::Viewer(int argc, char **argv): camera.set_up_direction(GL::Vector3(0, 0, 1)); update_camera(); + + GL::Sequence::Step &step = sequence.add_step(0, *renderable); + step.set_lighting(&lighting); + step.set_depth_test(&GL::DepthTest::lequal()); + step.set_blend(&GL::Blend::alpha()); + + view.set_content(&sequence); + view.set_camera(&camera); +} + +template +T *Viewer::load(const string &name) +{ + if(FS::exists(name)) + { + T *thing = new T; + DataFile::load(*thing, name, resources); + resources.add("__"+name, thing); + return thing; + } + else + return &resources.get(name); } Viewer::~Viewer() { - delete object; - delete mesh; + delete anim_player; + delete anim_object; } int Viewer::main() @@ -151,23 +260,8 @@ void Viewer::tick() anim_player->tick(dt); } - window.tick(); - - GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); - - camera.apply(); - - GL::Bind bind_lighting(lighting); - GL::Bind bind_depth(GL::DepthTest::lequal()); - GL::Bind bind_blend(GL::Blend::alpha()); - if(anim_object) - anim_object->render(); - else if(object) - object->render(); - else if(mesh) - mesh->draw(); - - window.swap_buffers(); + display.tick(); + view.render(); } void Viewer::button_press(unsigned btn) @@ -251,3 +345,20 @@ void Viewer::update_light() float sp = sin(light_pitch); light.set_position(GL::Vector4(-cy*cp, -sy*cp, -sp, 0)); } + + +Viewer::Resources::Resources() +{ + add_source(dir_source); + add_source(pack_source); +} + +void Viewer::Resources::add_directory(const string &dir) +{ + dir_source.add_directory(dir); +} + +void Viewer::Resources::add_pack(const string &pack) +{ + pack_source.add_pack_file(pack); +}