X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=tests%2Fglsl%2Fspecialization_constants.glsl;h=2b9eaad843fdd31874f4bc40538d1896bce5e421;hp=b5666f2de1d37d290363d8e78932f68809790ddc;hb=7b03ca83ca6c48b9f8c3f77c13760e7f87e9632d;hpb=9cfccf5c4e366e033cfd5eebf8955d2b13202b46 diff --git a/tests/glsl/specialization_constants.glsl b/tests/glsl/specialization_constants.glsl index b5666f2d..2b9eaad8 100644 --- a/tests/glsl/specialization_constants.glsl +++ b/tests/glsl/specialization_constants.glsl @@ -27,10 +27,10 @@ void main() // Specialize: use_texture true /* Expected output: vertex -uniform mat4 mvp; +layout(location=0) uniform mat4 mvp; layout(location=0) in vec4 position; layout(location=2) in vec2 texcoord; -out vec2 _vs_out_texcoord; +layout(location=0) out vec2 _vs_out_texcoord; void main() { _vs_out_texcoord = texcoord; @@ -39,9 +39,9 @@ void main() */ /* Expected output: fragment -uniform sampler2D tex; +layout(location=4) uniform sampler2D tex; layout(location=0) out vec4 frag_color; -in vec2 _vs_out_texcoord; +layout(location=0) in vec2 _vs_out_texcoord; void main() { frag_color = vec4(1.0);