X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=tests%2Fglsl%2Fkeep_spec_constants_in_module.glsl;h=674e55eced68ae333a47dcf96175cf1ba5ba4ac1;hp=a7feab178f41144f65ee90b9e314eda0c21df34d;hb=7b03ca83ca6c48b9f8c3f77c13760e7f87e9632d;hpb=9cfccf5c4e366e033cfd5eebf8955d2b13202b46 diff --git a/tests/glsl/keep_spec_constants_in_module.glsl b/tests/glsl/keep_spec_constants_in_module.glsl index a7feab17..674e55ec 100644 --- a/tests/glsl/keep_spec_constants_in_module.glsl +++ b/tests/glsl/keep_spec_constants_in_module.glsl @@ -27,12 +27,12 @@ void main() // Compile mode: module /* Expected output: vertex -uniform mat4 mvp; +layout(location=0) uniform mat4 mvp; layout(location=0) in vec4 position; layout(location=1) in vec4 color; layout(location=2) in vec2 texcoord; -out vec4 _vs_out_color; -out vec2 _vs_out_texcoord; +layout(location=0) out vec4 _vs_out_color; +layout(location=1) out vec2 _vs_out_texcoord; void main() { _vs_out_color = color; @@ -44,10 +44,10 @@ void main() /* Expected output: fragment layout(constant_id=0) const bool use_texture = false; layout(constant_id=1) const bool use_vertex_color = false; -uniform sampler2D tex; +layout(location=4) uniform sampler2D tex; layout(location=0) out vec4 frag_color; -in vec2 _vs_out_texcoord; -in vec4 _vs_out_color; +layout(location=1) in vec2 _vs_out_texcoord; +layout(location=0) in vec4 _vs_out_color; void main() { frag_color = vec4(1.0);