X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=tests%2Fglsl%2Fignore_array_in_geometry_passthrough.glsl;h=598a177c28cf066b9a537af5dc80821d97934a02;hp=62e4d7932bd6cbd78c730c9d6f1e416997faa5db;hb=7b03ca83ca6c48b9f8c3f77c13760e7f87e9632d;hpb=9cfccf5c4e366e033cfd5eebf8955d2b13202b46 diff --git a/tests/glsl/ignore_array_in_geometry_passthrough.glsl b/tests/glsl/ignore_array_in_geometry_passthrough.glsl index 62e4d793..598a177c 100644 --- a/tests/glsl/ignore_array_in_geometry_passthrough.glsl +++ b/tests/glsl/ignore_array_in_geometry_passthrough.glsl @@ -32,11 +32,11 @@ void main() } /* Expected output: vertex -uniform mat4 vp_matrix; +layout(location=0) uniform mat4 vp_matrix; layout(location=0) in vec4 position; layout(location=1) in vec2 texcoord; layout(location=2) in vec4 instance_transform[3]; -out vec2 _vs_out_texcoord; +layout(location=0) out vec2 _vs_out_texcoord; void main() { _vs_out_texcoord = texcoord; @@ -47,8 +47,8 @@ void main() /* Expected output: geometry layout(triangles) in; layout(triangle_strip, max_vertices=3) out; -in vec2 _vs_out_texcoord[]; -out vec2 _gs_out_texcoord; +layout(location=0) in vec2 _vs_out_texcoord[]; +layout(location=0) out vec2 _gs_out_texcoord; void main() { for(int i = 0; i<3; ++i) @@ -61,9 +61,9 @@ void main() */ /* Expected output: fragment -uniform sampler2D tex; +layout(location=4) uniform sampler2D tex; layout(location=0) out vec4 frag_color; -in vec2 _gs_out_texcoord; +layout(location=0) in vec2 _gs_out_texcoord; void main() { frag_color = texture(tex, _gs_out_texcoord);