X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=tests%2Fglsl%2Fconstructors.glsl;h=d10dacf51dce9a6a6f04be0f779a8eb9c82262ea;hp=fe7ca48ab65513ad9e2ce42eec42c0be40bddbc4;hb=7b03ca83ca6c48b9f8c3f77c13760e7f87e9632d;hpb=9cfccf5c4e366e033cfd5eebf8955d2b13202b46 diff --git a/tests/glsl/constructors.glsl b/tests/glsl/constructors.glsl index fe7ca48a..d10dacf5 100644 --- a/tests/glsl/constructors.glsl +++ b/tests/glsl/constructors.glsl @@ -27,16 +27,16 @@ void main() } /* Expected output: vertex -uniform mat4 model; -uniform mat4 view_projection; -uniform vec3 light_dir; +layout(location=0) uniform mat4 model; +layout(location=4) uniform mat4 view_projection; +layout(location=8) uniform vec3 light_dir; layout(location=0) in vec3 position; layout(location=1) in vec3 normal; layout(location=2) in vec3 tangent; layout(location=3) in vec3 binormal; layout(location=4) in vec2 texcoord; -out vec3 tbn_light_dir; -out vec2 _vs_out_texcoord; +layout(location=0) out vec3 tbn_light_dir; +layout(location=1) out vec2 _vs_out_texcoord; void main() { mat3 normal_matrix = mat3(model[0].xyz, model[1].xyz, model[2].xyz); @@ -47,10 +47,10 @@ void main() */ /* Expected output: fragment -uniform sampler2D normalmap; +layout(location=9) uniform sampler2D normalmap; layout(location=0) out vec4 frag_color; -in vec2 _vs_out_texcoord; -in vec3 tbn_light_dir; +layout(location=1) in vec2 _vs_out_texcoord; +layout(location=0) in vec3 tbn_light_dir; void main() { frag_color = vec4(vec3(dot(vec3(texture(normalmap, _vs_out_texcoord).xyz)*2.0-1.0, normalize(tbn_light_dir))), float(1));