X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexsetup.cpp;h=d50406a1ab70ce44e7caf645d46009a308c8e86f;hp=53f825697b34b16444e783cfb32262361d10fc4f;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=67f22642d636861f90a016077c9387b7b8397414 diff --git a/source/vertexsetup.cpp b/source/vertexsetup.cpp index 53f82569..d50406a1 100644 --- a/source/vertexsetup.cpp +++ b/source/vertexsetup.cpp @@ -11,6 +11,8 @@ #include "vertexarray.h" #include "vertexsetup.h" +using namespace std; + namespace Msp { namespace GL { @@ -36,17 +38,27 @@ VertexSetup::~VertexSetup() void VertexSetup::set_vertex_array(const VertexArray &a) { + if(!a.get_buffer()) + throw invalid_argument("VertexSetup::set_vertex_array"); + vertex_array = &a; - update(VERTEX_ARRAY); + update(get_update_mask(VERTEX_ARRAY, vertex_format, *vertex_array)); + vertex_format = vertex_array->get_format(); } void VertexSetup::set_instance_array(const VertexArray *a) { if(a) + { + if(!a->get_buffer()) + throw invalid_argument("VertexSetup::set_instance_array"); + static Require req(ARB_instanced_arrays); + } inst_array = a; - update(INSTANCE_ARRAY); + update(get_update_mask(INSTANCE_ARRAY, inst_format, *inst_array)); + inst_format = inst_array->get_format(); } void VertexSetup::set_index_buffer(const Buffer &ibuf) @@ -55,6 +67,34 @@ void VertexSetup::set_index_buffer(const Buffer &ibuf) update(INDEX_BUFFER); } +void VertexSetup::refresh() +{ + if(vertex_array && vertex_array->get_format()!=vertex_format) + set_vertex_array(*vertex_array); + + if(inst_array && inst_array->get_format()!=inst_format) + set_instance_array(inst_array); +} + +unsigned VertexSetup::get_attribs(const VertexFormat &fmt) +{ + unsigned mask = 0; + for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c) + { + unsigned t = get_component_type(*c); + if(t>=get_component_type(ATTRIB1)) + t -= get_component_type(ATTRIB1); + mask |= 1<>ATTRIB_SHIFT; am; ++i, am>>=1) + if(am&1) + { + if(direct) + glDisableVertexArrayAttrib(id, i); + else + glDisableVertexAttribArray(i); + } + } + if(mask&VERTEX_ARRAY) update_vertex_array(*vertex_array, 0, 0, direct); - if(mask&INSTANCE_ARRAY) - { - if(inst_array) - update_vertex_array(*inst_array, 1, 1, direct); - } + if((mask&INSTANCE_ARRAY) && inst_array) + update_vertex_array(*inst_array, 1, 1, direct); if(mask&INDEX_BUFFER) { @@ -116,7 +165,8 @@ void VertexSetup::update_vertex_array(const VertexArray &array, unsigned binding glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, reinterpret_cast(offset)); else glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, reinterpret_cast(offset)); - glVertexAttribDivisor(t, divisor); + if(ARB_instanced_arrays) + glVertexAttribDivisor(t, divisor); glEnableVertexAttribArray(t); } offset += sz*sizeof(float); @@ -130,6 +180,9 @@ void VertexSetup::bind() const if(set_current(this)) { + vertex_array->refresh(); + if(inst_array) + inst_array->refresh(); glBindVertexArray(id); if(dirty) {