X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexsetup.cpp;h=8465ab060d54fe77041106a2c3c67a342102116e;hp=275585beac07c39a2ef260229a0c22727081f3af;hb=b0059bd068c99dadfc922584911fcb25a21b737b;hpb=f5ac652497f22b159b5e44bf69f44092ff91936b diff --git a/source/vertexsetup.cpp b/source/vertexsetup.cpp index 275585be..8465ab06 100644 --- a/source/vertexsetup.cpp +++ b/source/vertexsetup.cpp @@ -1,4 +1,8 @@ +#include +#include +#include #include +#include #include #include #include "buffer.h" @@ -11,11 +15,15 @@ namespace GL { VertexSetup::VertexSetup(): dirty(0), - array(0), + vertex_array(0), + inst_array(0), index_buffer(0) { static Require req(ARB_vertex_array_object); - glGenVertexArrays(1, &id); + if(ARB_direct_state_access) + glCreateVertexArrays(1, &id); + else + glGenVertexArrays(1, &id); } VertexSetup::~VertexSetup() @@ -27,10 +35,19 @@ VertexSetup::~VertexSetup() void VertexSetup::set_vertex_array(const VertexArray &a) { - array = &a; + vertex_array = &a; update(VERTEX_ARRAY); } +void VertexSetup::set_instance_array(const VertexArray *a) +{ + if(a) + static Require req(ARB_instanced_arrays); + + inst_array = a; + update(INSTANCE_ARRAY); +} + void VertexSetup::set_index_buffer(const Buffer &ibuf) { index_buffer = &ibuf; @@ -39,38 +56,69 @@ void VertexSetup::set_index_buffer(const Buffer &ibuf) void VertexSetup::update(unsigned mask) const { - if(current()!=this) + static bool direct = ARB_direct_state_access && ARB_vertex_attrib_binding; + if(!direct && current()!=this) { dirty |= mask; return; } if(mask&VERTEX_ARRAY) - update_vertex_array(); + update_vertex_array(*vertex_array, 0, 0, direct); + + if(mask&INSTANCE_ARRAY) + { + if(inst_array) + update_vertex_array(*inst_array, 1, 1, direct); + } if(mask&INDEX_BUFFER) - glBindBuffer(ELEMENT_ARRAY_BUFFER, index_buffer->get_id()); + { + if(direct) + glVertexArrayElementBuffer(id, index_buffer->get_id()); + else + glBindBuffer(ELEMENT_ARRAY_BUFFER, index_buffer->get_id()); + } } -void VertexSetup::update_vertex_array() const +void VertexSetup::update_vertex_array(const VertexArray &array, unsigned binding, unsigned divisor, bool direct) const { - Bind bind_vbuf(array->get_buffer(), ARRAY_BUFFER); + Conditional bind_vbuf(!direct, array.get_buffer(), ARRAY_BUFFER); - const VertexFormat &fmt = array->get_format(); + const VertexFormat &fmt = array.get_format(); unsigned stride = get_stride(fmt)*sizeof(float); - float *ptr = 0; + if(direct) + { + glVertexArrayVertexBuffer(id, binding, array.get_buffer()->get_id(), 0, stride); + glVertexArrayBindingDivisor(id, binding, divisor); + } + + unsigned offset = 0; for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c) { unsigned t = get_component_type(*c); if(t>=get_component_type(ATTRIB1)) t -= get_component_type(ATTRIB1); unsigned sz = get_component_size(*c); - if(*c==COLOR4_UBYTE) - glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, ptr); + if(direct) + { + if(*c==COLOR4_UBYTE) + glVertexArrayAttribFormat(id, t, 4, GL_UNSIGNED_BYTE, true, offset); + else + glVertexArrayAttribFormat(id, t, sz, GL_FLOAT, false, offset); + glVertexArrayAttribBinding(id, t, binding); + glEnableVertexArrayAttrib(id, t); + } else - glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, ptr); - glEnableVertexAttribArray(t); - ptr += sz; + { + if(*c==COLOR4_UBYTE) + glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, reinterpret_cast(offset)); + else + glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, reinterpret_cast(offset)); + glVertexAttribDivisor(t, divisor); + glEnableVertexAttribArray(t); + } + offset += sz*sizeof(float); } }