X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexsetup.cpp;h=8465ab060d54fe77041106a2c3c67a342102116e;hp=275585beac07c39a2ef260229a0c22727081f3af;hb=HEAD;hpb=f5ac652497f22b159b5e44bf69f44092ff91936b diff --git a/source/vertexsetup.cpp b/source/vertexsetup.cpp deleted file mode 100644 index 275585be..00000000 --- a/source/vertexsetup.cpp +++ /dev/null @@ -1,97 +0,0 @@ -#include -#include -#include -#include "buffer.h" -#include "gl.h" -#include "vertexarray.h" -#include "vertexsetup.h" - -namespace Msp { -namespace GL { - -VertexSetup::VertexSetup(): - dirty(0), - array(0), - index_buffer(0) -{ - static Require req(ARB_vertex_array_object); - glGenVertexArrays(1, &id); -} - -VertexSetup::~VertexSetup() -{ - if(current()==this) - unbind(); - glDeleteVertexArrays(1, &id); -} - -void VertexSetup::set_vertex_array(const VertexArray &a) -{ - array = &a; - update(VERTEX_ARRAY); -} - -void VertexSetup::set_index_buffer(const Buffer &ibuf) -{ - index_buffer = &ibuf; - update(INDEX_BUFFER); -} - -void VertexSetup::update(unsigned mask) const -{ - if(current()!=this) - { - dirty |= mask; - return; - } - - if(mask&VERTEX_ARRAY) - update_vertex_array(); - - if(mask&INDEX_BUFFER) - glBindBuffer(ELEMENT_ARRAY_BUFFER, index_buffer->get_id()); -} - -void VertexSetup::update_vertex_array() const -{ - Bind bind_vbuf(array->get_buffer(), ARRAY_BUFFER); - - const VertexFormat &fmt = array->get_format(); - unsigned stride = get_stride(fmt)*sizeof(float); - float *ptr = 0; - for(const unsigned char *c=fmt.begin(); c!=fmt.end(); ++c) - { - unsigned t = get_component_type(*c); - if(t>=get_component_type(ATTRIB1)) - t -= get_component_type(ATTRIB1); - unsigned sz = get_component_size(*c); - if(*c==COLOR4_UBYTE) - glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride, ptr); - else - glVertexAttribPointer(t, sz, GL_FLOAT, false, stride, ptr); - glEnableVertexAttribArray(t); - ptr += sz; - } -} - -void VertexSetup::bind() const -{ - if(set_current(this)) - { - glBindVertexArray(id); - if(dirty) - { - update(dirty); - dirty = 0; - } - } -} - -void VertexSetup::unbind() -{ - if(set_current(0)) - glBindVertexArray(0); -} - -} // namespace GL -} // namespace Msp