X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexformat.h;h=7edca1f3dcf74782d8fd5a94c7bfb25cd079c72d;hp=3e36c18f4e76f2a60cd93e43d29c382f805bb7e5;hb=a9c375e17065bcc429b430bd8211a9ee845159a5;hpb=b617c5d7b5283ad260a77f01e42e6170cabbc03d diff --git a/source/vertexformat.h b/source/vertexformat.h index 3e36c18f..7edca1f3 100644 --- a/source/vertexformat.h +++ b/source/vertexformat.h @@ -1,65 +1,75 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007, 2009-2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_VERTEXFORMAT_H_ #define MSP_GL_VERTEXFORMAT_H_ -#include +#include namespace Msp { namespace GL { +/** A single vertex component. Nvidia drivers have aliasing between the +fixed-functions and generic vertex attributes, despite the standard not +allowing it. We use the same attribute indices here to avoid problems. */ enum VertexComponent { VERTEX2 = 1, VERTEX3, VERTEX4, - NORMAL3 = 6, - TEXCOORD1 = 8, - TEXCOORD2, - TEXCOORD3, - TEXCOORD4, + NORMAL3 = 10, COLOR4_UBYTE = 12, COLOR3_FLOAT = 14, COLOR4_FLOAT, - ATTRIB1 = 16, + TANGENT3 = 18, + BINORMAL3 = 22, + TEXCOORD1 = 32, + TEXCOORD2, + TEXCOORD3, + TEXCOORD4, + ATTRIB1 = 64, ATTRIB2, ATTRIB3, ATTRIB4 }; -struct VertexFormat +class VertexFormat { - unsigned char *data; +private: + enum { MAX_COMPONENTS = 15 }; + + unsigned char count; + unsigned char components[MAX_COMPONENTS]; +public: VertexFormat(); VertexFormat(VertexComponent); - VertexFormat(const VertexFormat &); - VertexFormat &operator=(const VertexFormat &); - ~VertexFormat(); - bool empty() const { return !data || !data[0]; } - const unsigned char *begin() const { return data ? data+1 : 0; } - const unsigned char *end() const { return data ? data+1+data[0] : 0; } + VertexFormat operator,(VertexComponent c) const; + VertexFormat operator,(unsigned i) const; + + bool empty() const { return !count; } + const unsigned char *begin() const { return components; } + const unsigned char *end() const { return components+count; } unsigned stride() const; + int offset(VertexComponent) const; }; -VertexFormat operator,(const VertexFormat &f, VertexComponent c); inline VertexFormat operator,(VertexComponent c1, VertexComponent c2) { return (VertexFormat(c1), c2); } -VertexFormat operator,(const VertexFormat &f, unsigned i); inline VertexFormat operator,(VertexComponent c, unsigned i) { return (VertexFormat(c), i); } +VertexComponent make_indexed_component(VertexComponent, unsigned); + +inline unsigned get_component_type(unsigned char c) +{ return c>>2; } + +inline unsigned get_component_size(unsigned char c) +{ return (c&3)+1; } + inline unsigned get_stride(const VertexFormat &f) { return f.stride(); } -std::istream &operator>>(std::istream &, VertexFormat &); +void operator>>(const LexicalConverter &, VertexComponent &); } // namespace GL } // namespace Msp