X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexformat.h;h=7edca1f3dcf74782d8fd5a94c7bfb25cd079c72d;hp=018d21f00e5176a322b8cbe262da5d355b762bb1;hb=a9c375e17065bcc429b430bd8211a9ee845159a5;hpb=c4fa55619539de9045167250d5b1c13d1827cf7a diff --git a/source/vertexformat.h b/source/vertexformat.h index 018d21f0..7edca1f3 100644 --- a/source/vertexformat.h +++ b/source/vertexformat.h @@ -6,20 +6,25 @@ namespace Msp { namespace GL { +/** A single vertex component. Nvidia drivers have aliasing between the +fixed-functions and generic vertex attributes, despite the standard not +allowing it. We use the same attribute indices here to avoid problems. */ enum VertexComponent { VERTEX2 = 1, VERTEX3, VERTEX4, - NORMAL3 = 6, - COLOR4_UBYTE = 8, - COLOR3_FLOAT = 10, + NORMAL3 = 10, + COLOR4_UBYTE = 12, + COLOR3_FLOAT = 14, COLOR4_FLOAT, - TEXCOORD1 = 12, + TANGENT3 = 18, + BINORMAL3 = 22, + TEXCOORD1 = 32, TEXCOORD2, TEXCOORD3, TEXCOORD4, - ATTRIB1 = 44, + ATTRIB1 = 64, ATTRIB2, ATTRIB3, ATTRIB4 @@ -28,21 +33,21 @@ enum VertexComponent class VertexFormat { private: - unsigned char *data; + enum { MAX_COMPONENTS = 15 }; + + unsigned char count; + unsigned char components[MAX_COMPONENTS]; public: VertexFormat(); VertexFormat(VertexComponent); - VertexFormat(const VertexFormat &); - VertexFormat &operator=(const VertexFormat &); - ~VertexFormat(); VertexFormat operator,(VertexComponent c) const; VertexFormat operator,(unsigned i) const; - bool empty() const { return !data || !data[0]; } - const unsigned char *begin() const { return data ? data+1 : 0; } - const unsigned char *end() const { return data ? data+1+data[0] : 0; } + bool empty() const { return !count; } + const unsigned char *begin() const { return components; } + const unsigned char *end() const { return components+count; } unsigned stride() const; int offset(VertexComponent) const; }; @@ -65,7 +70,6 @@ inline unsigned get_stride(const VertexFormat &f) { return f.stride(); } void operator>>(const LexicalConverter &, VertexComponent &); -void operator>>(const LexicalConverter &, VertexFormat &); } // namespace GL } // namespace Msp