X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexbuilder.h;h=49f0dcf5e38c89d69496bd6473b0027dee63ce8f;hp=c92a276071d9ff64ce53ab343fc9a7faddd46c0f;hb=639238c53510fb9483e92fb1b808d33fce992bff;hpb=ceae2a27dfc58310c5bab7e3aa3fedf0fa9a1f49 diff --git a/source/vertexbuilder.h b/source/vertexbuilder.h index c92a2760..49f0dcf5 100644 --- a/source/vertexbuilder.h +++ b/source/vertexbuilder.h @@ -1,14 +1,11 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_VERTEXBUILDER_H_ #define MSP_GL_VERTEXBUILDER_H_ #include +#include "color.h" +#include "matrix.h" +#include "vector.h" +#include "vertexformat.h" namespace Msp { namespace GL { @@ -25,38 +22,135 @@ data. Attributes can be read from protected member variables. class VertexBuilder { protected: - struct Attrib - { - float x, y, z, w; - }; + MatrixStack mtx; + Vector3 nor; + Color col; + std::map texc; + std::map attr; public: - VertexBuilder(); + VertexBuilder(): nor(0, 0, 1) { } + virtual ~VertexBuilder() { } - void vertex(float x, float y) { vertex(x, y, 0, 1); } - void vertex(float x, float y, float z) { vertex(x, y, z, 1); } - void vertex(float x, float y, float z, float w) { vertex_(x, y, z, w); } - void normal(float x, float y, float z) { nx=x; ny=y; nz=z; } - void texcoord(float s) { texcoord(s, 0, 0, 1); } - void texcoord(float s, float t) { texcoord(s, t, 0, 1); } - void texcoord(float s, float t, float r) { texcoord(s, t, r, 1); } - void texcoord(float s, float t, float r, float q) { ts=s; tt=t; tr=r; tq=q; } - void color(unsigned char r, unsigned char g, unsigned char b) { color(r, g, b, 255); } - void color(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { color(r/255.f, g/255.f, b/255.f, a/255.f); } - void color(float r, float g, float b) { color(r, g, b, 1); } - void color(float r, float g, float b, float a) { cr=r; cg=g; cb=b; ca=a; } - void attrib(unsigned i, float x) { attrib(i, x, 0, 0, 1); } - void attrib(unsigned i, float x, float y) { attrib(i, x, y, 0, 1); } - void attrib(unsigned i, float x, float y, float z) { attrib(i, x, y, z, 1); } - void attrib(unsigned i, float x, float y, float z, float w); + void set_matrix(const Matrix &m) + { mtx = m; } + + void transform(const Matrix &m) + { mtx *= m; } + + const Matrix &get_matrix() const + { return mtx.top(); } + + // Deprecated + MatrixStack &matrix() + { return mtx; } + + void vertex(float x, float y) + { vertex(x, y, 0, 1); } + + void vertex(float x, float y, float z) + { vertex(x, y, z, 1); } + + void vertex(float x, float y, float z, float w) + { vertex(Vector4(x, y, z, w)); } + + void vertex(const Vector3 &v) + { vertex(Vector4(v.x, v.y, v.z, 1)); } + + void vertex(const Vector4 &v) + { vertex_(mtx.top()*v); } + protected: - float cr, cg, cb, ca; // Color - float ts, tt, tr, tq; // TexCoord - float nx, ny, nz; // Normal - std::map av; + virtual void vertex_(const Vector4 &) = 0; + +public: + void normal(float x, float y, float z) + { normal(Vector3(x, y, z)); } + + void normal(const Vector3 &n) + { + Vector4 tn = mtx.top()*Vector4(n.x, n.y, n.z, 0); + nor = Vector3(tn.x, tn.y, tn.z); + } + + void tangent(float x, float y, float z) + { tangent(Vector3(x, y, z)); } + + void tangent(const Vector3 &t) + { + Vector4 tt = mtx.top()*Vector4(t.x, t.y, t.z, 0); + attrib(get_component_type(TANGENT3), tt); + } + + void binormal(float x, float y, float z) + { binormal(Vector3(x, y, z)); } + + void binormal(const Vector3 &b) + { + Vector4 tb = mtx.top()*Vector4(b.x, b.y, b.z, 0); + attrib(get_component_type(BINORMAL3), tb); + } + + void texcoord(float s) + { texcoord(s, 0, 0, 1); } + + void texcoord(float s, float t) + { texcoord(s, t, 0, 1); } + + void texcoord(float s, float t, float r) + { texcoord(s, t, r, 1); } + + void texcoord(float s, float t, float r, float q) + { texcoord(Vector4(s, t, r, q)); } + + void texcoord(const Vector4 &t) + { multitexcoord(0, t); } + + void multitexcoord(unsigned i, float s) + { multitexcoord(i, s, 0, 0, 1); } + + void multitexcoord(unsigned i, float s, float t) + { multitexcoord(i, s, t, 0, 1); } + + void multitexcoord(unsigned i, float s, float t, float r) + { multitexcoord(i, s, t, r, 1); } + + void multitexcoord(unsigned i, float s, float t, float r, float q) + { multitexcoord(i, Vector4(s, t, r, q)); } + + void multitexcoord(unsigned i, const Vector4 &t) + { texc[i] = t; } + + void color(unsigned char r, unsigned char g, unsigned char b) + { color(r, g, b, 255); } + + void color(unsigned char r, unsigned char g, unsigned char b, unsigned char a) + { color(r/255.f, g/255.f, b/255.f, a/255.f); } + + void color(float r, float g, float b) + { color(r, g, b, 1); } + + void color(float r, float g, float b, float a) + { color(Color(r, g, b, a)); } + + void color(const Color &c) + { col = c; } + + void attrib(unsigned i, float x) + { attrib(i, x, 0, 0, 1); } + + void attrib(unsigned i, float x, float y) + { attrib(i, x, y, 0, 1); } + + void attrib(unsigned i, float x, float y, float z) + { attrib(i, x, y, z, 1); } + + void attrib(unsigned i, float x, float y, float z, float w) + { attrib(i, Vector4(x, y, z, w)); } - virtual void vertex_(float, float, float, float) =0; + void attrib(unsigned i, const Vector4 &a) + { attr[i] = a; } }; } // namespace GL