X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexbuilder.h;h=49f0dcf5e38c89d69496bd6473b0027dee63ce8f;hp=764fef500ab0108eae10a10b815eac5be6a06598;hb=HEAD;hpb=524515ae47ea553e8e1b9381c2027208f2d096db diff --git a/source/vertexbuilder.h b/source/vertexbuilder.h deleted file mode 100644 index 764fef50..00000000 --- a/source/vertexbuilder.h +++ /dev/null @@ -1,134 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007, 2009-2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#ifndef MSP_GL_VERTEXBUILDER_H_ -#define MSP_GL_VERTEXBUILDER_H_ - -#include -#include "color.h" -#include "matrix.h" -#include "vector.h" - -namespace Msp { -namespace GL { - -/** -Base class for classes that build vertices from a series of function calls. -The operating model closely follows that of OpenGL immediate mode: vertex -attributes can be specified at any time, and when a vertex() function is -called, a vertex is created with the active attribute values. - -A derived class must overload the 4-argument vertex_() function to process the -data. Attributes can be read from protected member variables. -*/ -class VertexBuilder -{ -protected: - MatrixStack mtx; - Vector3 nor; - Color col; - std::map texc; - std::map attr; - -public: - VertexBuilder(): nor(0, 0, 1) { } - - virtual ~VertexBuilder() { } - - MatrixStack &matrix() - { return mtx; } - - void vertex(float x, float y) - { vertex(x, y, 0, 1); } - - void vertex(float x, float y, float z) - { vertex(x, y, z, 1); } - - void vertex(float x, float y, float z, float w) - { vertex(Vector4(x, y, z, w)); } - - void vertex(const Vector4 &v) - { vertex_(mtx.top()*v); } - -protected: - virtual void vertex_(const Vector4 &) = 0; - -public: - void normal(float x, float y, float z) - { normal(Vector3(x, y, z)); } - - void normal(const Vector3 &n) - { - Vector4 tn = mtx.top()*Vector4(n.x, n.y, n.z, 0); - nor = Vector3(tn.x, tn.y, tn.z); - } - - void texcoord(float s) - { texcoord(s, 0, 0, 1); } - - void texcoord(float s, float t) - { texcoord(s, t, 0, 1); } - - void texcoord(float s, float t, float r) - { texcoord(s, t, r, 1); } - - void texcoord(float s, float t, float r, float q) - { texcoord(Vector4(s, t, r, q)); } - - void texcoord(const Vector4 &t) - { multitexcoord(0, t); } - - void multitexcoord(unsigned i, float s) - { multitexcoord(i, s, 0, 0, 1); } - - void multitexcoord(unsigned i, float s, float t) - { multitexcoord(i, s, t, 0, 1); } - - void multitexcoord(unsigned i, float s, float t, float r) - { multitexcoord(i, s, t, r, 1); } - - void multitexcoord(unsigned i, float s, float t, float r, float q) - { multitexcoord(i, Vector4(s, t, r, q)); } - - void multitexcoord(unsigned i, const Vector4 &t) - { texc[i] = t; } - - void color(unsigned char r, unsigned char g, unsigned char b) - { color(r, g, b, 255); } - - void color(unsigned char r, unsigned char g, unsigned char b, unsigned char a) - { color(r/255.f, g/255.f, b/255.f, a/255.f); } - - void color(float r, float g, float b) - { color(r, g, b, 1); } - - void color(float r, float g, float b, float a) - { color(Color(r, g, b, a)); } - - void color(const Color &c) - { col = c; } - - void attrib(unsigned i, float x) - { attrib(i, x, 0, 0, 1); } - - void attrib(unsigned i, float x, float y) - { attrib(i, x, y, 0, 1); } - - void attrib(unsigned i, float x, float y, float z) - { attrib(i, x, y, z, 1); } - - void attrib(unsigned i, float x, float y, float z, float w) - { attrib(i, Vector4(x, y, z, w)); } - - void attrib(unsigned i, const Vector4 &a) - { attr[i] = a; } -}; - -} // namespace GL -} // namespace Msp - -#endif