X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexarraybuilder.cpp;h=9b8d3b4284ce383df67c6131bb2f164d7efe53ee;hp=09b0a1f2a85655e21e3f87b15525a7f8ac87d756;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hpb=bc3c82a86eeadde54be9fe32a8a8a76872ca99c3 diff --git a/source/vertexarraybuilder.cpp b/source/vertexarraybuilder.cpp index 09b0a1f2..9b8d3b42 100644 --- a/source/vertexarraybuilder.cpp +++ b/source/vertexarraybuilder.cpp @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2009 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include "vertexarray.h" #include "vertexarraybuilder.h" @@ -15,61 +8,50 @@ VertexArrayBuilder::VertexArrayBuilder(VertexArray &a): array(a) { } -VertexArrayBuilder::~VertexArrayBuilder() -{ - array.update_data(); -} - -void VertexArrayBuilder::vertex_(float x, float y, float z, float w) +void VertexArrayBuilder::vertex_(const Vector4 &v) { - float *ptr=array.append(); + float *ptr = array.append(); for(const unsigned char *c=array.get_format().begin(); c!=array.get_format().end(); ++c) { - uint size=(*c&3)+1; - uint type=*c>>2; - switch(type) + unsigned sz = (*c&3)+1; + unsigned t = *c>>2; + switch(t) { case 0: - *ptr++=x; - *ptr++=y; - if(size>=3) *ptr++=z; - if(size>=4) *ptr++=w; + *ptr++ = v.x; + *ptr++ = v.y; + if(sz>=3) *ptr++ = v.z; + if(sz>=4) *ptr++ = v.w; break; case 1: - *ptr++=nx; - *ptr++=ny; - *ptr++=nz; + *ptr++ = nor.x; + *ptr++ = nor.y; + *ptr++ = nor.z; break; case 2: - *ptr++=ts; - if(size>=2) *ptr++=tt; - if(size>=3) *ptr++=tr; - if(size>=4) *ptr++=tq; - break; - case 3: - if(size==1) + if(sz==1) { - union { ubyte c[4]; float f; } u; - u.c[0]=static_cast(cr*255); - u.c[1]=static_cast(cg*255); - u.c[2]=static_cast(cb*255); - u.c[3]=static_cast(ca*255); - *ptr++=u.f; + union { unsigned char c[4]; float f; } u; + u.c[0] = static_cast(col.r*255); + u.c[1] = static_cast(col.g*255); + u.c[2] = static_cast(col.b*255); + u.c[3] = static_cast(col.a*255); + *ptr++ = u.f; } else { - *ptr++=cr; - *ptr++=cg; - *ptr++=cb; - if(size>=4) *+ptr++=ca; + *ptr++ = col.r; + *ptr++ = col.g; + *ptr++ = col.b; + if(sz>=4) *ptr++ = col.a; } break; default: - const Attrib &a=av[type-4]; - *ptr++=a.x; - if(size>=2) *ptr++=a.y; - if(size>=3) *ptr++=a.z; - if(size>=4) *ptr++=a.w; + const Vector4 &a = (t<11 ? texc[t-3] : attr[t-11]); + *ptr++ = a.x; + if(sz>=2) *ptr++ = a.y; + if(sz>=3) *ptr++ = a.z; + if(sz>=4) *ptr++ = a.w; break; } }