X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexarraybuilder.cpp;h=55b2a6a821b80c001a3ff282ee339a3c69a02eaf;hp=9b8d3b4284ce383df67c6131bb2f164d7efe53ee;hb=d5c26741ed3952dd54c8a7f43ad42ba79bf2d977;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8 diff --git a/source/vertexarraybuilder.cpp b/source/vertexarraybuilder.cpp index 9b8d3b42..55b2a6a8 100644 --- a/source/vertexarraybuilder.cpp +++ b/source/vertexarraybuilder.cpp @@ -8,51 +8,50 @@ VertexArrayBuilder::VertexArrayBuilder(VertexArray &a): array(a) { } -void VertexArrayBuilder::vertex_(const Vector4 &v) +void VertexArrayBuilder::vertex_(const Vector4 &ver) { float *ptr = array.append(); for(const unsigned char *c=array.get_format().begin(); c!=array.get_format().end(); ++c) { - unsigned sz = (*c&3)+1; - unsigned t = *c>>2; - switch(t) + unsigned sz = get_component_size(*c); + unsigned t = get_component_type(*c); + if(*c==COLOR4_UBYTE) + { + union { unsigned char c[4]; float f; } u; + u.c[0] = static_cast(col.r*255); + u.c[1] = static_cast(col.g*255); + u.c[2] = static_cast(col.b*255); + u.c[3] = static_cast(col.a*255); + *ptr++ = u.f; + } + else if(*c==NORMAL3) { - case 0: - *ptr++ = v.x; - *ptr++ = v.y; - if(sz>=3) *ptr++ = v.z; - if(sz>=4) *ptr++ = v.w; - break; - case 1: *ptr++ = nor.x; *ptr++ = nor.y; *ptr++ = nor.z; - break; - case 2: - if(sz==1) - { - union { unsigned char c[4]; float f; } u; - u.c[0] = static_cast(col.r*255); - u.c[1] = static_cast(col.g*255); - u.c[2] = static_cast(col.b*255); - u.c[3] = static_cast(col.a*255); - *ptr++ = u.f; - } + } + else if(t==get_component_type(COLOR4_FLOAT)) + { + *ptr++ = col.r; + *ptr++ = col.g; + *ptr++ = col.b; + if(sz>=4) *ptr++ = col.a; + } + else + { + const Vector4 *v = 0; + if(t==get_component_type(VERTEX3)) + v = &ver; + else if(*c>=TEXCOORD1 && *c<=TEXCOORD4+12) + v = &texc[t-get_component_type(TEXCOORD1)]; + else if(*c>=ATTRIB1) + v = &attr[t-get_component_type(ATTRIB1)]; else - { - *ptr++ = col.r; - *ptr++ = col.g; - *ptr++ = col.b; - if(sz>=4) *ptr++ = col.a; - } - break; - default: - const Vector4 &a = (t<11 ? texc[t-3] : attr[t-11]); - *ptr++ = a.x; - if(sz>=2) *ptr++ = a.y; - if(sz>=3) *ptr++ = a.z; - if(sz>=4) *ptr++ = a.w; - break; + v = &attr[t]; + *ptr++ = v->x; + if(sz>=2) *ptr++ = v->y; + if(sz>=3) *ptr++ = v->z; + if(sz>=4) *ptr++ = v->w; } } }