X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexarray.h;h=95a6ec2f3aa526ac11165b4f24e77e5d30d67b10;hp=efbf8ce27cb2f4ef25c74c5b14c49ce1b2c2dd02;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=a40fc85277dba5c34402a0e703d038efd30cc57b diff --git a/source/vertexarray.h b/source/vertexarray.h index efbf8ce2..95a6ec2f 100644 --- a/source/vertexarray.h +++ b/source/vertexarray.h @@ -5,7 +5,6 @@ #include #include #include -#include "bindable.h" #include "bufferable.h" #include "datatype.h" #include "primitivetype.h" @@ -27,7 +26,7 @@ VertexFormat::offset. A higher-level interface for filling in vertex data is available in the VertexArrayBuilder class. */ -class VertexArray: public Bindable, public Bufferable +class VertexArray: public Bufferable { public: class Loader: public DataFile::Loader, public VertexArrayBuilder @@ -37,33 +36,20 @@ public: }; private: - struct Array - { - unsigned char component; - unsigned char offset; - - Array(); - }; - VertexFormat format; std::vector data; unsigned stride; - std::vector arrays; VertexArray(const VertexArray &); VertexArray &operator=(const VertexArray &); public: VertexArray(const VertexFormat &); - ~VertexArray(); /// Resets the VertexArray to a different format. All data is cleared. void reset(const VertexFormat &); const VertexFormat &get_format() const { return format; } -private: - static unsigned get_array_slot(unsigned char); -public: /// Clears all vertices from the array. void clear(); @@ -83,17 +69,6 @@ public: unsigned size() const { return data.size()/stride; } const std::vector &get_data() const { return data; } const float *operator[](unsigned i) const { return &data[0]+i*stride; } - - /// Equivalent to apply(). For compatibility with the Bindable interface. - void bind() const { apply(); } - - /// Applies component arrays to the GL. - void apply() const; - -private: - static void apply_arrays(const std::vector *, const std::vector *, const float *, unsigned); -public: - static void unbind(); }; } // namespace GL