X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexarray.h;h=95a6ec2f3aa526ac11165b4f24e77e5d30d67b10;hp=6e54f681717f4269fb135f66bd18420b5d87943e;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=0ab875bdc9fbf84ecfce883b188410bb45882447 diff --git a/source/vertexarray.h b/source/vertexarray.h index 6e54f681..95a6ec2f 100644 --- a/source/vertexarray.h +++ b/source/vertexarray.h @@ -5,7 +5,6 @@ #include #include #include -#include "bindable.h" #include "bufferable.h" #include "datatype.h" #include "primitivetype.h" @@ -18,8 +17,7 @@ namespace GL { class Buffer; /** -Stores vertex data. Both legacy and generic attributes are supported. Mixing -the two is possible but discouraged, as driver-specific issues may arise. +Stores vertex data. The array's contents can be modified with the append and modify methods. To obtain the location of an individual component within the vertex, use @@ -28,7 +26,7 @@ VertexFormat::offset. A higher-level interface for filling in vertex data is available in the VertexArrayBuilder class. */ -class VertexArray: public Bindable, public Bufferable +class VertexArray: public Bufferable { public: class Loader: public DataFile::Loader, public VertexArrayBuilder @@ -38,36 +36,20 @@ public: }; private: - struct Array - { - unsigned char component; - unsigned char offset; - - Array(); - }; - VertexFormat format; std::vector data; unsigned stride; - std::vector arrays; - bool legacy; - - static bool legacy_used; VertexArray(const VertexArray &); VertexArray &operator=(const VertexArray &); public: VertexArray(const VertexFormat &); - ~VertexArray(); /// Resets the VertexArray to a different format. All data is cleared. void reset(const VertexFormat &); const VertexFormat &get_format() const { return format; } -private: - static unsigned get_array_slot(unsigned char); -public: /// Clears all vertices from the array. void clear(); @@ -87,20 +69,6 @@ public: unsigned size() const { return data.size()/stride; } const std::vector &get_data() const { return data; } const float *operator[](unsigned i) const { return &data[0]+i*stride; } - - /** Equivalent to apply(true). For compatibility with the Bindable - interface. */ - void bind() const { apply(); } - - /** Applies component arrays to the GL. If legacy is true, they are applied - as is. If legacy is false, any legacy attributes are converted to generic - attributes. */ - void apply(bool legacy = true) const; - -private: - static void apply_arrays(const std::vector *, const std::vector *, const float *, unsigned, bool); -public: - static void unbind(); }; } // namespace GL